Oh my god. Too many answers. Early/mid ’90s Japanese arcade games are entirely my aesthetic. Let’s try a couple like this.
I thought the Valkyries’ movesets were all different enough to keep things from getting too stale, especially because, aside from a couple really awful ones, they weren’t hard enough to keep you banging your head against them for too long. I also REALLY appreciate how they force you to use Atreus in ways that weren’t…
Agreed, and that’s why I never went all out and called her a “villain” here. That relationship deserves to be a lot more complicated, and hopefully that’s what we’ll see play out.
I definitely got the impression that the fourth one was meant to represent some sort of Japanese pantheon.
Yeah, it seems like the devs definitely expect you to tackle the valkyries—and especially Sigrun—after you’d done everything else there is to do, but the game is pretty bad at letting you know when it might be better to hold off. It’s nice that the flexibility is there, but it definitely leads to some irritation.
Hey, at least you weren’t screaming at that blurry faced man in the background and throwing plush Pokeballs at him.
Riding goofy camels was one of my favorite things about Assassin’s Creed Origins, so I’m 100 percent on board for that.
It definitely feels like a very new thing and took my brain some getting used to. I think the designers were pretty well aware of how much adjustment it takes, too, since the combat system takes a few hours to start opening up beyond throwing your axe and doing some simple combos. By the end, it’s surprisingly robust,…
It’s doubly a shame because, for my money, GOW 1+2 are hugely better games than 3. Sure, the spectacle is bigger and crazier, but I always felt the pacing was way off and the level design was just boring.
If you’re going to jump right into the series, I’d say go with this one. You’d probably be way more confused in God Of War 3, which is very much a culmination of that original trilogy, as opposed to this refresh.
A surprising amount of the story’s impact is built around being familiar with the old Kratos, but even without that, the combat, writing, and sheer spectacle of it are top notch. You’ll just miss out on some callbacks and might not get hit as hard by some of the story beats.
Oh hell yeah, it has crafting! (But seriously, I was worried too, but its contained entirely to a menu at shops and not all that annoying. It’s mostly used as a way of making sure you don’t over-level yourself too far by establishing tiers of resources that are tied to progress through the story.)
There’s maybe one too many of those pulling-the-rug-out moments that this series has always relied on, but I’d say the pacing is overall very good and supports the length pretty well. And this is coming from someone who’s been screaming “games are too damn long” for what feels like forever now.
She’s properly fridged, but there is more going on there than just “She’s dead, we’re motivated, and maybe we’ll be a little sad about it every once in a while.”
Actually, I take that back. That was based on something the director said a while ago, but Sony later announced it does using super-sampling to sharpen up the image. So maybe a little bit of both? I’m sure Digital Foundry will have the answer...eventually.
So two things: I think the game is fun itself outside the story. The combat is all real-time action, the visuals are largely very pretty, the music is lush and orchestral. Your mileage may vary for the game’s other two gameplay prongs: the clicker-like kingdom management, which I found fun and worth fiddlin with, if…
God Of War on Pro will apparently have a performance mode optimized for 1080p TVs that lends some extra horsepower to boost the frame rate but doesn’t change the graphics at all.
He is a god damn terror, and I spent at least 5 minutes a couple days ago trading him MOUNDS of pebbles to see if I could eventually get him to join my kingdom. It didn’t work.
It’s not as fast or fluid as Ys 8. I’d say it falls somewhere between that and something like Tales Of Symphonia.