This weekend, I finished grading final exams, toted up final grades, went out to celebrate. And, as of this post, I also penned my last words as a Kotaku writer.
The topic for this month's Blogs of the Roundtable has led to some fantastically diverse answers: "What role will gaming play in your familial relationships in 5 years? 10 years? 20 years?".
There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.
Gamasutra's been rounding up the top titles of the year in a variety of categories; up recently were the top five 'indie' games (plus ten honorable mentions).
The Majesty of Colors is weird, lovely little game by Gregory Weir that's been making the rounds as of late. There are five different endings, and your (in)action throughout determines the outcome.
Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look.
When I saw this comparison between the Final Fantasy and the battleship Yamato (the largest battleship ever made), I was wondering how the comparison would be drawn: the spectacular demise, perhaps? Not quite.
L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the upcoming roundtable was maybe kinda the last straw.
Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.
Another weekend, another call for papers! This time around it's the Games+Learning+Society 5.0 conference, June 10-12 in Madison, WI.
I sometimes feel like discussions on game piracy ought to be shelved alongside scintillating 1960s publications from the Rand Corporation like Counterinsurgency in Manchuria, except the piracy discussions are considerably more engaging.
We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three.
Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments.
We mentioned the somewhat odd BusinessWeek Arcade back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog.
The blog Hardcasual is back with a bang after a lengthy hiatus, channeling the voice of Cliff Bleszinski of Epic Games (which, if you can't parse that statement, means Bleszinski didn't actually write this) to discuss some of the current problem with game journalism and reviews.
GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid.
If you've got some time this afternoon, the Escapist has a nice answer to holiday excess — several pages of free indie gems you probably haven't heard of.