Luke Plunkett
lukeplunkett
Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.
5/24/20
10:37 PM
27

or the 1701-year-old runes from backers complaining about a lack of shipping updates

5/20/20
8:06 PM
69

On the flipside, the internet as we know it couldn’t exist is companies were held responsible for the actions of private individuals using their services. Read more

5/15/20
5:16 PM
4

They still take time, its just centralised. So say if you have an army of 5000, it doesnt doesnt automatically raise at 5000. itll start at, say, 300, then 500, then 900 etc as men arrive, and sometimes takes days or even weeks to reach full strength

5/13/20
12:06 AM
37

You know how you can normally tell when someone is fucking around? This one has completely broken me.

5/6/20
11:15 PM
7

I regret making this just about skating games when really the whole GBA catalogue needed a shout-out for this kinda stuff.

5/6/20
8:08 PM
11

I know it’s not a port, but big shout out also to Flight of the Falcon, which was basically Rogue Squadron but on the GBA, and which in a technical sense was absolutely out of this world.

5/3/20
9:35 PM
46

He was sent, like Michael Biehn, to save us. They just should have sent an editor alongside him.

4/30/20
11:30 PM
107

The idea that Musk genuinely cares about the planet, and didn’t just find a market set-dressing he could exploit, gets more remote by the day.

4/29/20
10:21 PM
4

Yeah, this is my only complaint. Not necessarily the cover they take, but the way the enemies are laid out afterwards. Sometimes it’s....not ideal.

4/23/20
2:44 AM
2

no, power sucks. the way they’ve implemented it is WAY too confusing. having fuel, and power, and having to build it inside, then link it outside, but then you can just build it outside....none of this helped by the fact there’s no universal power meter reading, meaning you have to click on each power-producing or Read more

4/22/20
9:48 PM
5

What’s there is incredibly polished, to the point where it feels like you’re playing the final product. It’s just...it’s missing a bunch of very core features.

4/21/20
7:53 PM
25

Because on iPhone you can’t sideload apps (well, unless you’re jailbroken, but thats not relevant to this market). On Android, they could, so they did.