True, but the rush to settle is also the most exciting and eventful part of pretty much any Civ game (barring a decent endgame world war), so removing that is going to make the first 1000 years a lot less interesting.
The video at the end is good.
Yup. The production and XP bonus is for ranged units, not just archers.
Oh, what’s that? Archers are the single most important unit of the entire game thanks to the advantages they can provide in securing a good foothold for your civ?
They might just be the highlight of the game.
yup, this is exactly what it’s like.
This is a good point. Some more docks and market stuff coming, I think?
I made this post about Demon’s Souls but now I wish I’d made it about Invisible John and his Magic Cowboy Gun
I don’t know if they’re DIFFICULT, in so much as they suffer from a problem Civ VI has across the board, in that it doesn’t communicate its formulas and systems clearly enough. I think a solid culture victory is in there under the hood, but it’s so tough to parse how it all actually works without consulting…
I think so! I said this in my original review, but I knew almost nothing about Warhammer’s fantasy stuff going into this game. Now I know a lot more, because they thread stories/lore into your abilities and objectives.
I couldn’t find it searching through the stores either, but the manual links in the story above work.
Correct. Dadtaku stories are written for parents to say “oh man yes this is bad i understand this”, not for teenagers to give unsolicited parenting advice.
and who read lighthearted internet words literally, as though he’s genuinely advocating people not to have children.
So the writing is bad but technically correct?
tweets clap emoji are clap emoji public record clap emoji
It’s weirdly uncomfortable seeing McCree without a hat.