lonsecia
lonsecia
lonsecia

I'm assuming the people who did this experiment have never tried to talk to someone engrossed in a book. It's like trying to talk to someone engrossed in a good show, good film, good game, or anything else that actually absorbs you. It sounds an awful lot like confirmation bias to me, and is linked to two countries

Maybe that's for the best. Though it's still a shame when something doesn't work how you've been led to believe by prior missions.

I wasn't sure if it was locked or not. The fact it isn't suggests you're supposed to be able to do something with it beyond the mission, but it's a shame it's not clear how to move the thing.

This might not be a little detail, but I took a muscle car (the one that looks like a modern Charger), tuned it, then gave it off-road tyres, and found the thing could climb Mt. Chiliad. I'm fairly certain if I'd gone for any other tyre type, it'd have likely just been stuck with the wheels spinning. I definitely

There's a dock Michael can purchase that has a sub already in the water once he buys it. I imagine that once you own it, you should be able to retrieve it to take to the lake, as it's properly interactive. I suspect the one by the helicopters is possibly tagged as 'locked' or something similar, preventing its use (not

You have a point regarding vehicle type and effectiveness, I think - it might also be true in real life. Certainly In racing, the only cars frequently using the handbrake are rally cars, which tend to be heavier than traditional sports cars, and for the most part also tend to be sedans. I mean, even cars like the Mini

Exactly. It'd certainly be a very hard game to perfect, simply because there are so many M.O's out there, and if it's supposed to be a true serial killer simulator, then it'd need to guide - in some way - the player into creating their own trademarks. Of course, a game that goes to such lengths would invariably end up

I think the only real way to do a game where you played as a serial killer is if it was incredibly rigid and once you've chosen a weapon, it's the only one you can use, and only one people who have something in common with your first victim. The next person you kill would then filter down the players 'type' until

Someone else made mention of a comment by Jamie Foxx and his hope for a Sinister Six film, and it reminded me of a thought I had after watching the agents of S.H.I.E.L.D pilot. Why not do a super villain origins film?

I'm really hopeful that a lot of the superheroes we all know just wouldn't work as the central character in a film will instead be introduced through S.H.I.E.L.D so that when the next Avengers film arrives, people will know who they are.

Or be like the Jawas and have an unknown appearance outside of cute noises and diminutive stature.

Only concern there is that one act of kindness would automatically negate all the youngling killing Anakin performs. I think it might have saved him from the dark side.

That's the emergency/hand brake. It's not only annoying it being next to the cinematic camera, but also the best break for sharp turns.

They're certainly as real as Esperanto, a language constructed to facilitate easier communication between nations without the potential political problems of a word not having the same definition. I'd imagine that all the TV and book languages also used similar ideas to make them easier to pick up.

I was thinking about the game last night and pondering how they managed to get the atmosphere, sound, music, acting and incidental dialogue so right, yet utterly failed in telling a good story. It boggles the mind. Part of it - I think - is that for all Cage's assertions that he's pushing games forwards, the actual

If they're anything like me it's not so much the endings, as the reveal of the killer, their motivations, and generally how it all falls apart. Basically, the actual investigation. There are some very good moments in the game, just not many that hold up well once you know who the killer is.

*Spoilers about Heavy Rain. sure I'm bitter about the game, but I'd not intentionally ruin it for others*

I'd think a game would work better as the inspiration for a film, and rather than use the character(s) we play as, they instead work with the developers and writers to create a companion piece. Imagine a film set in Rapture that didn't deal with the precise moments we as players did, but rather the build-up. Have the

Swamp Thing, with his various abilities to travel through soil and so forth whilst changing shape and size could be a great game.

Also into that, I'd quite like to see a game where you played as one of the more ambiguous villains, such as Poison Ivy (yeah, a plant theme here).

Lost Swords will be a single-player game with a mission-based campaign. Namco-Bandai stated that while they will release DLC for Lost Swords, they will not be required to complete the game and only offer "more choices" to players.