lonsecia
lonsecia
lonsecia

The torture scene reminded me of a Samuel L. Jackson/Michael Sheen film 'Unthinkable' in regards to just how uncomfortable it made me, though the end result differs somewhat as the reasons for the torture are rather different.

I think doing something like this with a character is a better way than say, the killer in Heavy Rain, where the game does so much to contradict itself, and so fall flat with the 'reveal'. So much is wrong with that game's story that the more I think about it, the more my memory of playing the game is soured.

I wonder if the 'free-to-play' component might end up like a PSN version of SOE's setup of a subscription giving access to their entire catalogue. I believe most majot online content for a lot of games is for Playstation+ subscribers, after all. A game like this would, for some people, be a decent incentive to sign

'Whiteskins' sounds like a promotion by white supremacist groups.

I can't remember how far in it is, but just the fact that it's not only gambling, but also ridiculously stupid on top of it. I can't remember what the mechanics were like, other than it felt enough like the game it was portraying to annoy me. The thing is though, in the situation they were in, I'm pretty certain the

Over here in the UK, we only got Episode II, so I only played that. I reached a point where the main girl was separated from her teammates, and I couldn't reasonably level her up alone (might not have even been any encounters leading to the boss - I can't remember, it's been so long), and found that the next boss

''Dumb' is a kind word for Heavy Rain's ending. I loathe and detest everything they did in those last moments, when the game breaks a basic rule of storytelling and reveals it's lied to you. There're some things a story should never do, and one of them is having a first person narrator withhold facts from the

I made a comment the other day regarding gambling in games when it's invasive, rather than being optional. I hated that in Dead Rising 2, if you want to save everyone, you have to play a gambling game. I hated in Ni No Kuni - a game ostensibly for all the family, you have to gamble to gain access to pre-order rewards.

I managed to play through Ni No Kuni, but as with a few other games here, the culmination of several NOPE moments throughout the game mean I won't touch them again. Most of those in Wrath of the White Queen were simply that as charming as it was, it felt hollow.

It says something that my good memories associated with the game meant that I used a character name from that as my default handle almost everywhere now (the one I use here in fact), even though I quit playing in January of 2011. My good memories will stay with me, including meeting a bunch of great people because of

I have learnt a very important lesson thanks to Godzilla, and that's that History shows again and again, how history shows the folly of man.

Blizzard really missed a trick by not making all quest givers in such popular areas Paladins. They could have easily put in a code that triggered when they're ludicrously over-crowded and had them bubble-hearth whilst saying something flippant. Of course it'd be even easier for the game to just tell people about /

I think L.A Noire suffered from not giving you RPG style responses and actions regarding his day-to-day interactions with those he met/cared about. The fact you are complicit in his adultery was a bad move, I feel, and removed you from the immersion. I still hold out for a police game where you can choose to be

I bought Chinatown Wars not that long after it came out, and I suspect that a lot of people perhaps saw the graphics plus the console it was on, and felt it'd be a knock-off, low-rent affair. It's also very possible some people felt it wouldn't be a 'true' GTA unless made by Rockstar North (because as you say, the

One day, someone will approach Eddie Izzard and say ''You know that bit you did about cats drilling for oil behind the sofa? Yeah, we wanna turn it into a film.''

Reading those tweets, my guess is we're seeing images of her after something happened that forced her out of more appropriate attire: Something like a group of soldiers capturing, and then trying to force themselves onto her. She escaped them but without much in the way of clothing (having perhaps been cut away from

I should say I do like the weathered aesthetic as it is much easier to tell the story of a ship if it looks like it's been used, rather than it staying pristine even if the crew have supposedly been using it for years. Bipedal life-forms is understandable in films as long as we have men in green suits. For computer

Yeah, I have a soft spot for Tierkreis as it's one of the few games linked to the series that was released here, and it's not terrible. I get that a lot dislike the fact it's not a part of the ongoing storyline, but it's not like it's a terrible game because of that. V though just really drew me in, and though I felt

You might be right about something happening later on, but it's a peculiar design decision as the hand stands out far too much. It also suggests that whereas his left arm is made of - likely - space-age alloys and is near indestructable, his right is flesh and blood and so can be affected by simple things like cold

Is it just me or did others read those tweets imagining a playful grin on his face, wondering just how many people are taking him seriously? Though he's not trolling with regard to a silhouette or the way a character walks, I honestly can't see him caring that much about figure sales when fans will pretty much buy