Every single time I hear about this game, I think of not just that song, but that scene in particular.
Every single time I hear about this game, I think of not just that song, but that scene in particular.
Isn’t Universal known more for dark rides than coasters? This just feels creatively limited.
I stopped watching these shows pretty early, well before Crisis, and honestly the biggest reason was just the sheer blasted quantity of them.
Hey, if Persona 5 Strikers can come to PC and Switch without the original P5 anywhere in sight, then why not port Uncharted 4 on its own.
I guess you’re right, it would actually be feasible for a USB-C to HDMI thing to happen. I was focusing on how the joy-cons popped off, and thinking that this Valve handheld wouldn’t have those. But now that I think about it more, the console would probably just work with my Xbox controller docked, same as my PC does…
The comparisons to the Switch intrigue me, because this device would implicitly be much more powerful than a Switch (it is, after all, a gaming PC), but will obviously lack some of its functions (namely, being able to play on a TV).
Yes, I am serious, actually. Because many game studios are, in fact, able to launch games without significant bugs and issues. Even when it’s their first game. Even if the studio is small.
How do you put hundreds of hours into the development of a game or TV show to have only a few hours of content within it?
Dude, no. If a game exists, and is charging money, then it’s perfectly reasonable to expect it to run without crashes or significant performance problems.
Well now I have two questions:
I still find it hilarious that there are multiple games based on Netflix shows on the Switch, but the actual Netflix app isn’t anywhere to be seen.
While admittedly I’ve only ever played an ES game many years after the fact, every time I had to Google an issue I wound up stumbling onto Steam’s forums, not Bethesda’s.
So what you’re telling me is that there’s still hope for my man Kyle Hyde to be a fighter?
Wasn’t DQ XI announced kinda flippantly as well? Like, we knew there would be a Switch port before a single screenshot was shown. Or am I misremembering?
Toy Story 2 for the PS1. That game has some brilliant atmosphere and creative levels, but is held back by hold-school artifacts like a lack of analog controls.
Every time this gets brought up, someone else already counters with the obvious:
*nervously raises hand*
All I’m hearing and understanding is that Tales from the Borderlands 2 isn’t happening.
This is actually fascinating, thank you! I had no idea that “palm rejection” was even a thing. I honestly just assumed that drawing directly on the image would be easier than the indirect method of a drawing pad, but clearly there’s other factors.