For some reason, I decided to take a look at depictions of physical intimacy in four recently released games.
Chuck actor Zac Levi checks out the Nintendo booth at E3. Photo from Nintendo America's twitter feed.
One life to live? More like 20 Games to Play. This actor looks enthralled. Photo from Nintendo America's twitter feed.
Seriously. These life sized Halo Reach statues are too realistic to tempt me to climb over the barrier. As snapped by Stephen Totilo at the L.A. Convention Center.
Even though guests are watching a game, not playing one, the World Cup viewing area is one of the most crowded screens at E3.
What ever happened to the once-mighty SimCity franchise?
In games there are three basic ways we experience architecture: as game design, as a personalized space, or through a hybrid of the two.
I can't think of another game so destroyed by its dialogue as Splinter Cell: Conviction; not by bad lines alone (which are nothing novel in gaming) but by the way Ubisoft's designers and programmers used them.
Life is full of moral decisions to make, every minute of every day we are faced with choices that can affect the rest of our day or indeed, the rest of our life.
I have a couple topics to write about boiling around in my head, but this one seems to be the most timely considering the rumor going around of a Shadow of the Colossus/Ico HD re-release next year.
Much like telling an erotic story within a Victorian backdrop seems ever so sexy, human depravity juxtaposed against a seemingly golden age of good, moral values is darkly comic and that much more disturbing.
At present, the word "tension" is almost exclusively considered negative.
Social games aren't new–they're just games you play with other people. Social games began about 5000 years ago.
Microsoft has a storied history of losing some of its biggest and most recognizable Xbox executives, the suits who manned the company's E3 and CES keynotes. Today, two more names joined that growing list, Robbie Bach and J Allard.