kyleoreilly
Kyle OReilly
kyleoreilly

I am definitely at peak "old boring guy with no time for games" mode. I've almost finished Hotline Miami 2 on Hard mode. I'm currently on "The Son" portion which are some solid ass stages. Someone told me that Hard Mode is a great chance to revisit the story but I've been skipping every cutscene like a real itchy

You know a Let's Player(?) is being considerate when they give you a silent option so you can just chill out with your own music and enjoy their skill. I watched the first few levels of them playing X5 and that was like watching Baryshnikov dance Swan Lake. I mean, that takes a lot of skill. Thanks for

In my opinion the last third is where Valkyria really starts to drag. It's also where some map-glitches rear their ugly heads and make completing the game much more irksome. Before the last third, I had played with a strategic mind moving from cover to cover but eventually I realized running right up to people with

*chewing on a corn cob pipe*

They really did seem to have a 'throw everything at the wall and see what sticks' mentality with HM2. The dodge rolls never really work, I know Jake the Snake can do throws but not how to do them, and the 2 person duck team never jived. It's an interesting experiment in how to build on the first games perfect

Nothing makes me feel older and more "get off my lawn you whipper-snappers!"-y then Let's Plays. It's just something I do not get. Which isn't to say that I don't appreciate the uber-nerdy close readings of games by people like Super Bunnyhop even if I fear he veers a little close to a fedora tipping level of

Loathe the majority of sports games just as I loathe the majority of sports, but hot damn if Super Mario Strikers for the gamecube isn't a hoot and a half! The game doesn't really operate under any sort of discernible system for when it decides if the AI controlled goalies let a shot in or not and if you're

Oh yeah! I legit hope that it's been cancelled because the idea of another zombie-crafting game makes me sad. It's cool that Epic Games got away from the grim-darkness of Gears but then they just fell into a new trope of zombie-crafting.

It's not actually the graphics that bother me while playing it's the combat. I loved the novelty of the system back in the day but now I realize it involves a weird amount of waiting for a beat-em-up. You need to do a counter to trigger the Viewtiful Joe Vision thing and so you run up to enemies wait a few seconds

It's been nothing but nostalgia for me lately with Viewtiful Joe 2 and Simpson's Hit and Run on my old PS2 slim. Neither has aged that well but Simpsons H&R still has some pretty good humor and a pretty cute version of Springfield.

It's weird to see the characters in the next Final Fantasy (XV?) and their outfits honestly look bland as hell. It's all bro-tanks, suit coats and button ups, and they're all the same navy-blue.

It's bastard twin FF X-2 really holds the title for most atrocious costumes and it even went as far to make those atrocious costumes a big part of the battle system and load all of them with fan-service boy shorts.

I wish I could love Toriyama's work for Chrono Trigger, but every time I see the characters all I can think is "are they about to go Super Saiyan?"

Those are two things and I've been looking forward to really getting into the game, but I want to make sure I'm in the right head space for it. I approached the lesser weird-polygon-space-fps Mirror Moon EP not in the mood for a lot of weird pokey wandering and I feel like I didn't give the game a fair shake because

A big TV and GTA V go together like tortilla chips and nacho cheese. I find that sometimes, I'll notice architecture in Los Santos more when I'm playing with the all the lights turned out. It gets you really immersed and the game has a way of rewarding you with interesting sights even when you're just driving around

You kidding, "pile of memory in the kitchen" is how most Jorge Luis-Borges stories start out. He should ride this out!

I could list all the PC games I've been meaning to play but really the majority of my game time recently has been taken up on my iPad with aesthetically chill snowboarding game Alto. It's got the perfect mobile game schtick where it requires just enough skill to be challenging but no so much to be punishing. It also

I beat Hotline Miami 2 last week and am re-beating it on Hard Mode. I know it's very divisive and I understand why. I re-played Hotline Miami 1 right after finishing it and they really did ramp the sight lines of enemies up to 11 in the sequel. The peaking around corners and waiting for enemies to run into your

Nina Freeman went from somebody I followed because she posted nothing but 'Kawaii' pics on Instagram to a real up-and-comer in the indie community. I know she works with the devs of Gone Home now and I'm excited to see if she has an effect on their future output because it seems like their styles would really mesh.

I'm glad this linked up with a Final Fantasy week because that series has enough awesome mini-games to make it's own Mario Party/Hearthstone style game. I have a real soft spot for the Snowboarding mini game in FF7…