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I actually have always felt this way, including when the game originally came out. I realized it when I wondered to myself why I liked the bowser levels more than any other levels in the game, and then it hit me that the bowser levels are the most like a 2d mario game. When Mario 3d Land game out, it was exactly the

At low skill levels, yeah, but having played some quake 3 with some higher than average skilled people, it's very possible to beat the bunny hop/rocket crowed by mastering the weapons.

I can see why people are comparing it to limbo, but in terms of a 2d platformer, the physics here look far better than most indie platform games I've ever seen. Did you see that jump and that run? They look really weighty and solid. That honestly makes me want to try this game alone.

By that screenshot above, it looks like it's ...Trine 2 hard.

By that screenshot above, it looks like it's ...Trine 2 hard.

this is gonna be so sweet.

My theory on this is the early harvest moon theory: They created the game with a friendship stat for all characters, which is called a love stat for the opposite gender. It almost seems like a combination of oversight and laziness on nintendo's part. I think it's a bit sad though, all the same. It is nice to see that

All 5 of the inner sailors show up in season 1, then neptune and uranus show up in 3 at the same time.

So, obviously this is awful and I do feel like someone should try to reason with this person. I guess if that doesn't work, then who knows. I just feel like this tumblr-style public shaming is a really creepy concept. We're talking about thousands of people who suddenly have a vile hatred towards a person they'd never

This is just like that time when rocket jumping ruined Quake 3!

That second half of the video was ... something else. Beck goes away from videogames, and evangelizes against the dangers of ... ebooks?

I'm not a huge fan of these graphics, but I'll get over it. This game looks too fun to be worried about anything else.

For all the gasping about how realistic this game looks (and don't get me wrong, it really does look incredible) there are some really obvious tells in the scenery. The off track stuff like the trees look actually kind of bad (2d, blurry),ditto for buildings and the stands. Videogame stands are always the worst. No

And yet Sega Saturn still doesn't have an emulator that runs close to full speed. PSP emulation still doesn't work properly last time I checked either. What are these machines made of??

I sometimes like 16 bit style parodies, but in a lot of cases things go wrong and it just looks like someone opened up flash, ripped a bunch of sprites from the internet, and called it a day. They can be done right, but this doesn't feel like a super nintendo game, so the magic is lost.

Granted, the gay guy in Indigo Prophecy was one of the less terribly written parts of that whole game but that doesn't say much because of just how badly that game was written.

I'm glad that someone finally articulated how I feel about Bravery Default in the middle of all the praise it's getting. I feel the same way about the game. It plays like final fantasy games that I used to love, but the plot is purposely built to garner nostalgia which, in turn does the exact opposite to me. I loved

The part about this that saddens me is that putting creeps and idiots on display like some kind of public shaming spectacle for everyone to see only worsens the community as a whole in this case.

How is this game in comparison to the first DKR? I used to love the DKC games as a kid, and found DKR to be nothing like them. It was a pretty enjoyable platformer, but the entire feel of the game was not like the originals. Is this game going to make me feel like I'm playing Donkey Kong Country, or is it going to

Very possibly the audio engineer at work. I find that Japanese music, if nothing else, tends to be at the forefront in sound engineering. Soundboard recordings have come a long way in ten years, and this is probably top-end stuff.