Final Fantasy XII... Metal Gear Solid... Resident Evil... Does this alone justify the PlayStation Classic??? At $30, I do think I’d play FF7 a lot... and does the PS classic allow discs to be inserted?
Final Fantasy XII... Metal Gear Solid... Resident Evil... Does this alone justify the PlayStation Classic??? At $30, I do think I’d play FF7 a lot... and does the PS classic allow discs to be inserted?
Also, 8th and “8th” street, is supposed to be 8th and H street. Trying to navigate North up 8th street to find I street, and I end up just walking in circles at 8th
How did he block that high kick? or better yet, why did he even jump? Was that high kick at the end part of the whole combo, and you can’t block high or something without jumping up???
I found my sword to be most helpful.....
Venezuela has no drinking water...
If I’m even close... I deserve credit.
I don’t know man... 21 year old guy, and a 16 year old girl?... I know it’s weird, and technically illegal.... but it’s literally by 2 years... to be 100% honest, fathers back in a day, would do anything to give their 12 year old to a wealthy 30 year old noble or clansman tribe elder or whatever... i know, it’s weird,…
“trepidatious.” synonyms: pointless, or beyond the original point to the extent that it is no longer related to the original meaning. In this context, “trepidatious” could mean “a grind,” “a structure without the insides,” or “mechanics for a loot/shooter with cartoon graphics.” This is all assuming I’m correct.
“trepidatious.” synonyms: pointless, or beyond the original point to the extent that it is no longer related to the original meaning. In this context, “trepidatious” could mean “a grind,” “a structure without the insides,” or “mechanics for a loot/shooter with cartoon graphics.” This is all assuming I’m correct.
Take your time, don’t even play for the combat, just enjoy the awesomeness of the game itself. Hide in the bushes, get some easy kills, be creative. And then the bosses just have fun with it. They’ll definitely kill you (maybe). Practice your sword skills in the open, try to get a good grasp on what your character can…
I just beat the raging Bull (7) attempts, and then the Ninja back in the prison “cell” where you start at, got him in like 5-6 attempts (and I still can’t believe I did, I got-dang somehow parried his entire combo including the dodge-step posture damager against his final thrust-kick). I swear man, I get into it,…
I kind of see what you mean now. I like the ‘voluntariness’ aspect of it. Me being ocd kind of, it’s nice to see the spectrum open up. And me saying pain is simply a negative reinforcer, in essence defining the game as a ‘conditioner,’ or a one-way street, where I’ve now made the game an ultimatum (well, assuming I…
Yeah, you and Arnheim seem to be on the same page about that. And so am I pretty much, moreso now after Arheim’s and your response, the atmosphere has to be able to breath, and produce energy, or else it wouldn’t be the damn event people want. Trusting people to make decent decisions is a task in itself, especially…
I see your point. At which point? We really do have to just trust in humanity I guess, lol.
I really appreciate the fact that you tackled the repeatability factor... encounter, learn moves, beat boss. And how stealth, can kind of pass through the cracks, especially when you can man-handle folks, after a while. I haven’t finished the game. I’m just really hoping there’s some AWESOME dlc, because I want this…
Also, try pressing (and holding x (or ... square...), it absorbs the money you see floating above dispatched enemies. Holding b (or... (O)), sprints. Even though it’s a ‘dark souls’ predecessor, it took me a while to discover sprint. Try playing the game as a third-person narrative... it takes pressure off the…
sorry, my response wasn’t to you Taliesin.
Pain is simply a negative reinforcer. It’s a quick learner. But, it doesn’t instill in a person to want to learn, but rather to feel good about a result and feel ‘badass’ for having suffered. We glorify pain and suffering, but then what happens when you actually die or become crippled? you don’t like it so much…
Pain is simply a negative reinforcer. It’s a quick learner. But, it doesn’t instill in a person to want to learn, but rather to feel good about a result and feel ‘badass’ for having suffered. We glorify pain and suffering, but then what happens when you actually die or become crippled? you don’t like it so much…
seems like some people need to figure out a different means of learning.