The worst thing is that they’re not an indie developer who might have a tight budget and unable to dedicate resources into patching these bugs, it’s freaking Square Enix, they are loaded. They can afford to release a properly working game or at least to have some of their staff work on patching the bugs. Shame.
Why does Square Enix hate money?
“Rumor among employees is that those positions could be based in Blizzard’s other European offices in Cork, Ireland or The Hague, Netherlands, which would be tough for anyone who can’t or has no desire to move to a brand new country.”
Ill that that French labor law ‘complexity’ over what happened in the US.
Kotaku’s company went through similar things last year. Way better to be informed of upcoming layoffs than to be kept in the dark
I’d be curious to see a comparison of firing agreements between the people in france and elsewhere.
Mass layoffs in France are hugely expensive. And tbh, I’m a little jealous of those employees.
They’re probably gonna leave with a year+ salary, and find another job in a few days... I’ve been very unlucky with layoffs my…
Good news... if you don’t know then you are not laid off... When they actually tell you that you have been laid off... then you are laid off.
Yeah, don’t feel bad, just buy 3 copies for friends :)
Bahaha, and then we have Activision, who manages to sell 17 million copies of Black Ops 4 in 8 days, making it one of the best selling titles of 2018, and they STILL manage to call it a disappointment.
Don’t feel bad about its pricing. Companies often earn more with lower prices than with high prices if the lower price drives a sufficiently higher rate of sales.
I am flippin’ vibrating. I am so excited. This idea of a Hornet mode was stretch goal from the kickstarter, then it was going to be DLC, and people felt like it was just going to be like Richter mode in SotN. Instead, we get... ALL THIS. A whole all out sequel. I feel like getting a Team Cherry tattoo.
This is one of the best articles I’ve ever read on this site. The juxtaposition between Kotick’s words to the board of investors and what happened to many staff members yesterday, is powerful poignant shit.
This is not even the first round. As a fallout after Morhaine’s departure from Blizzard, and ironically after the uproar at the Diablo Immortals annoucement, quite a few employees already faced the the threat of a brutal, sudden, and mostly unjustified layoff. Thanks to some loophole, some of them managed to “survive”…
Eh we got Samus Returns which was a remake of Metroid II
A friend of mine was a victim of the layoffs. He worked on the website. Blizzard was the company he always wanted to work for, and he wanted to stay there until retirement. He’s absolutely gutted.
Hate to sound like an ass, but as someone who has been laid off in a similar fashion numerous times, this is unfortunately how corporate America works. NO job is safe. Always make the assumption that on any given day you could lose your job. Even if you make the company tons of money, are seen as important, or…
That ~800 number only reflects perm staff. Many dev-ops groups like QA and support are almost entirely staffed through temping agencies. Even senior testers who’ve been at a publisher for years are typically considered “temps”. If QA was one of the main departments hit with cuts, there were probably 10 “temps” cut for…
A lot of the callous “this is how business/Capitalism works” responses to this don’t at all consider the situation these real life people who are laid off end up being put into.
I worked at Blizzard during the 2012 redundancies. It was a vastly different situation though, Blizzard was massively over-staffed in regards to the Customer Support side (GM’s and such) we were literally sitting waiting for tickets to come in. Mike Morhaime didn’t want to get rid of anybody, he’d rather be…
Super depressing but once again Jason, fantastic article with lots of great information presented in an easy to read article.