I think this is a good guess, other than TLOU2!
It starts with a D and ends with an “iablo”
No, what I’m saying is that nobody should pay attention to headlines like “Starfield and The Elder Scrolls VI will use Bethesda’s old engine” because they’re deceptive, inaccurate, and basically meaningless. Feel free to criticize Bethesda’s bugs all you want. I’m not sure how much clearer I can make this.
I mean, I’ll certainly wait for reviews before I buy either of those. Fallout 4 left me feeling kinda burned.
If you think anything I’ve written is defending Bethesda in any way, I feel like you’re not reading me?
I thought it was pretty clear that the purpose of this article was to debunk the dumb headlines about how “Starfield and The Elder Scrolls VI will use Bethesda’s same engine.” Fallout 76's ugliness, frequent bugs, and jank are unrelated to my argument (although the game sure does sound mediocre).
I’m currently trying to figure out how to bring it back for the next one.
I hope the rest of the article made it clear that the outward-facing parts of an engine are just that — parts of it. Even when a game looks and feels the same, the underlying software will likely look very different from year to year because it’s changing constantly.
Yep, very true. Skyrim set a new bar for open-world RPGs, but other companies have raised it, and Bethesda hasn’t kept up. I think there are many fair criticisms worth making about their games, and I look forward to seeing if they’re addressed in Starfield. (It’s a bummer that so much of the studio’s time has been…
And you’re more than welcome to criticize that! (Personally, I loved Skyrim to death but was realllly disappointed by Fallout 4.) I’m just hoping to explain to people what an engine actually is and why there’s no reason to panic when you see headlines like “Bethesda won’t change its engine for TESVI.”
For me and lots of other people (even including some people at Obsidian), it was marred by Divinity Original Sin 2, which took isometric RPGs to the next level. It was very difficult to get much enjoyment out of POE2's combat system after DOS2's transcendent battles.
Sounds like Maddy should be on the show more often!!!
...Are you just dumb or what? Not to be rude.
You are definitely not reading into that too much — CFO is one of the company’s top positions. And it’s a huge deal that Chris Metzen and Mike Morhaime (among others) have both left over the past couple of years. The question of how Activision’s culture impacts Blizzard is not a small one.
I know you’re just trying to get a rise out of me, but here’s a serious response: I try to never publish any unofficial information without hearing it from at least two independent sources, which is why we always tend to be right when we break news. (See: Fallout 76 being an online survival game, Mass Effect Andromeda …
Consider this: Blizzard had to deal with constant questions and embarrassment after announcing Titan with nothing to show, and then watching it go through development hell for a decade.
Thanks! It’s certainly ironic that angry Redditors have been dragging me all weekend for being a Blizzard shill because I criticized the petulant red-shirt guy on Twitter while at the same time I was digging into this story that Blizzard certainly didn’t want to come out.
I don’t really know who comprises the market for this game.
That’s good to know - thank you for sharing.
I mean, you could certainly make the argument that all information serves a public good and that part of a journalist’s job is cutting through the marketing cycle instead of just regurgitating what publishers want said. But let’s say you don’t believe in that argument. Here’s a good example.