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Yeah I have no idea why it’s so opaque - the process is basically “someone on the staff happens to see your comment and think to un-grey you.” Given that we’re understaffed and reporting/writing/playing games/editing all day, none of us actually have the desire or bandwidth to spend much time looking for commenters to… Read more
I like to think that one of the cool things about Kotaku is that you can come here for more information than you’ll get from a publisher’s press release. This is a good example of that. It’s not necessarily controversial or explosive info — it’s just context that you won’t find anywhere else.
Towards the end there was a period that felt like a bit of a slog to me because I didn’t know what to do next, and I should note that I’m a fast reader, so 26 hours might be on the low end of the spectrum. But this is the rare game that justifies its length. There are no obnoxious filler quests or parts that feel like… Read more
The flaw with that approach is that it equates the size of a game with its value, which is problematic for all sorts of reasons. Size can certainly be one factor in assessing a game’s value, but most people would rather pay $60 for a 15-hour experience like Uncharted 2 than they would pay $60 for 100 hours of, say,… Read more