...and you thought your gaming chair was sweet. This was certainly the most immersive gaming display at the New York Comic Con.
After sitting down with the game for a few minutes early in the show, the folks at Rockstar Games gave me a more in-depth look of their upcoming massive title for the Nintendo DS.
This year's New York Comic-Con saw its biggest video game presence in the history of the show. It's just too bad the actual booths themselves were pretty disappointing.
Activision's Comic-Con booth was not only filled with gaming goodness, but they also allowed fans a chance to be "in" two of their upcoming titles.
You can't expect to go to any type of convention or event nowadays without returning with all kinds of free stuff. The New York Comic-Con wasn't any different.
Hudson brought a few games for fans to try out at Comic-Con. Of course, since one of them was a Bomberman Ultra, I had to get a couple games in.
Namco Bandai made up for not bringing Splatterhouse to Comic-Con to demo for us by instead showing off this little title for XBLA and PSN.
Here is part two of our New York Comic-Con cosplay journey. Here's part one in case you missed it earlier.
One vendor at the Comic-Con must have thought it was 2004 and not 2009. Seriously. $1000 for that hunk of crap?
Southpeak had their very own Violette Summer on hand to pose for pictures with fans. But, I was at their booth to check out their game, not the babe.
Atari held tryouts at their Ready 2 Rumble Revolution booth to see who could pull off best "Let's Get Ready To Rumble!" impression. What better judge to have than the man himself.
Much to my surprise, shoved in between games like House of the Dead: Overkill, Mad World, and The Conduit, was another Sonic game. I decided to take a (very) quick look at it.
Konami was staging tournaments and demos for their Blue Dragon Role Playing Card Game at their booth. Stalking the aisles was this Shu mascot, which did nothing but startle everyone.
You knew it was coming! There was actually so much good (and bad) cosplay at the New York Comic-Con that it needed to be split into two parts.
The (very) long awaited game from Sucker Punch is nearly here. I recently checked out a newest build at a Sony preview event.
While the rest of the other video game publishers at the NYCC brought video games for fans to check out, Square-Enix brought lots and lots of toys. No playable demos. No trailers. Just toys.
It's hard to believe it has taken almost 25 years for someone to make a good Ghostbusters game. Thankfully, Atari came to the rescue and picked up this stranded title for us to finally enjoy.