hippoposthumous
Hippoposthumous
hippoposthumous

You know there is a picture with black scribbles on it as part of this article, right? Those black scribbles are words, and address, specifically, this “point.”

I feel like most controller gimmicks are more annoying than anything. I don’t even like the little touchpad on the PS4 because it’s rarely used for anything other than a big button. And the speaker on the controller has always been annoying as hell to me.

People are tired of the modern aspect in the games (and only partly because ubisoft is doing the absolute most to make them the most miserable part of each instalment), but I think that aspect could be pretty interesting to focus on in the show. If it’s live-action, I’d MUCH rather have a cool semi-scifi

Remember the Impulse Triggers on the Xbox One controller? Anyone remember how often they got used, despite how wicked cool they felt? I can count the number of games I played that took advantage of them on one hand.

Skip to 10:18 for “WIRELESS CONTROLLER DISCONNECTED. RECHARGE THE BATTERY”. I feel like we’re going to see that an awful lot.

Why, though? That’s literally what culture is. People become part of a society and their heritage influences things that get created by that society. When Japanese companies make games that take place in medieval Europe, it’s not cultural appropriation. It’s just culture. They like the look/tone of the setting, so

Why does everything have to be in its original context? Can’t something be used as inspiration? Are countries only allowed to make games set in their own country?

What other pieces of media are interactive? That’s really the main difference here. There are literally infinite number of ways people can play most games. Maybe a speedrunner blazes through one game in 30 minutes. Another streamer might die on the first level in that same amount of time. Same game, different content,

Rich people: Actually, people should be giving ME money.

Is this the whole character? Your name is Vibe4it and you go around trashing people on comment sections for no reason? Kinda thin.

oh it was great. I like how all the old games knew they had to off load some of the plot onto the manual if they wanted more depth than they had time or space to program

I remember him playing it. I was there. I’ve *always* been there.

you say the release date is 1982 but the site you link to claims 1981 when I checked. (EDIT: oh I see 1981 if you typed it 1982 on cassette)

Haunted House for the atari 2600 which came out February 1982 was meant to be scary and as long as you suspended your disbelief it could be quite scary and fun.

considering it

Now playing

When I think of early horror games, for some reason I think of Forbidden Forest for the Commodore 64.

Just clicked through some of the videos and there’s definitely ARG shenanigans going on, that forest level video is ridiculous.

No fog, the camera sometimes moves impossibly fast (and looks like mouse movement rather than controller movement), the sound is too crisp, there’s no clipping whatsoever when tightly maneuvering past walls, the whole thing feels like it’s moving faster and at a higher framerate than the N64 could pull off

Man, that REALLY doesn’t look like a 64 game, but I cant quite explain why.  Some collection of random little details no one can place, probably.

Yeah all this work into producing a fake n64 game and story screams arg.....

Yeah... the whole “This will be really cool for a few days and then I’ll never touch it again” aspect of this is pretty glaring.

I don’t have much of a floor for this, nor a befloored partner or father. Prosperity gospel dictates I’m not to have any fun, though I intend to send Nintendo $20 in the hopes that they’ll send me back some seeds from which to grow a small orchard, bootstrapping my millenial ass up into the middle-class like all that