Dude literally has a phone app where people can message him for help. It’s awesome.
Yakuza 0 is the second best game I’ve played all year. I think adjusting to some of the systems can be tricky but the game is ultimately very rewarding in play and narrative. Even if playing a Yakuza game is a long term commitment. :D
CoD is fast and for some people, that’s always going to be a huge draw. Frantic and furious battles on control points and objectives were the norm. The maps I played were tight, even by series standard so it ended up have a very meat grinder feel.
I played it in a private room with press and influencers so my current assessment can best be summed up with: ¯\_(ツ)_/¯
Totally. Lucky for me, I had a week long break from Overwatch with E3 to soak in some other games. :D
I’ll look into it.
Big piece of advice that’s stuck with me from the time I spent with my coach was to not hunker down for a night of grinding. Play a handful of matches. 2-4 tops and just make progress over the season.
Plat’s always been fun for me and I think it’s where folks start to experiment a little more with comps and heroes. Gold has felt rigid, which has tossed me into a lot of different roles but also means folks aren’t really counter picking.
From my understanding, they took your internal MMR and then ranked a certain percentage under that so you could have a greater sense of progress. In the first couple dozen of games, wins are weighed very heavily so you can rocket back up to around where you were.
For what it is worth my saying, the gameplay feels like SOTN or maybe a little bit like Aria. The movement and game feel is largely retained and even in the small section I played (which we should stress is a demo) had a nice mix of combat and platforming.
Good news, you wonderful grump: you can read an additional article about the game which covers Kratos, narrative, and some of the gameplay mechanics right here:
I had more time in theory but needed to leave for an interview session with Mr. Igarashi. More on that next week. This gameplay was captured as I briefly waited.
It seemed fine from what I saw, although I caution that it is a bit hard to judge the feel of that sort of thing without having the controller in your hands. For what it is worth, Tokuda-san wasn’t wantonly spamming attacks with no consequence and the greatsword seemed as hefty as it’s ever been.
I see very little difference in making a jagras run into vines in World and trying to corral a gammoth into a pitfall trap in Generations. Besides, it’s something you can do and not something you need to do.
I still consider myself a fledgling hunter in a lot of ways but for me position still seemed very important, be it for dodging attacks or manipulating the monster into environmental hazards and traps. Tokuda-san made a point of chopping off the anjanath’s tail and all the hunter-y stuff you’d expect.
Honestly, I had more fun with the avatar stage and all the items than the Sonic stages. Lightning whips are awesome and should be in every game.
I’m putting money down on him beating a troll to death with their own, torn off arm myself.
Not particularly implemented, although I did blow up some type of drill at a toxic waste dump location, which led to a very large explosion.
Agility, Strength, Driving, Demoliton, and Firearms.
Not completely but the demo only offered specific actions that were cooperative while also preventing troll behavior like just random shooting NPCs; firing at them only led to warning shots. It appeared hard if not even really possible to sabotage the scenario in huge ways.