?u o y t’n e v a h ,et a f el b i rr e t a ht i w t e m e v’ u o Y
This is such a monumentally poor take when the message is “don’t get bogged down by side-quests.”
My understanding is that they are culled and pulled into your world dynamically. For instance, you’ll probably see more popular structures but also stuff belonging to folks on your friends list. This is speculation but seems to be the case.
Structures deteriorate over time at a decent enough rate thanks to timefall;… Read more
As per some of what I outlined in another commenter, I think it’s pulls objects in using a variety of factors. Because of that I actually think that this won’t be as big of an issue as folks might think. Regions also only show other players structures *after* being connected to the chiral network.
I’ll probably break… Read more
Yeah, Tim saw some of my stuff. Chris (Person) did too. Tim didn’t really build as much as I did though, so I didn’t catch many of his things. I made a real point of it: a bridge outside of the first city, a silly message near a plot-ruined bike, the aforementioned ziplines.
As I understand it, the game sort of culls… Read more
My belief with games, movies or whatever else is that execution trumps concept. “Interdimensional elves” and “mutagenetic monster hunters” might sound silly but The Witcher makes them work because it is a well written game with amazingly likable characters.
Also: there’s the other stuff. Wild Hunt is where a lot of… Read more