Heather Alexandra
heatheralexandra
Writer and critic at Kotaku.
12/4/19
11:00 AM
9

I’M SO TOUGH BLABLABLABLABLAB

(my dude, I play games for a living. do you think I struggle with this or do you think I’m writing for the 9-5'ers who can’t devote their time to games like you or me?)

11/13/19
9:01 AM
3

This is just for each phase ATM and I expect it might change as things move forward. The crafting is the lead up to this, contributing to a community progress bar that triggers events once it is filled. So the loop is gather, trade if needed, craft, big FATE. Read more

11/13/19
8:58 AM
4

For the moment, I suggest selling the mats and running the FATE when it comes. It’s good money, fast experience, and you’ll progress a lot working in the field.

11/8/19
3:48 PM
2

This is such a monumentally poor take when the message is “don’t get bogged down by side-quests.”

11/7/19
10:38 AM
19

I have a lore explainer on the way that will also help ease people into the world, while avoiding major spoilers.

11/7/19
10:00 AM
8

My understanding is that they are culled and pulled into your world dynamically. For instance, you’ll probably see more popular structures but also stuff belonging to folks on your friends list. This is speculation but seems to be the case.

Structures deteriorate over time at a decent enough rate thanks to timefall; Read more

11/1/19
8:18 PM
6

They also deteriorate over time as timefall destroys them, but other players can use their own resources to repair them.

11/1/19
10:35 AM
60

I doubt, even with everything in this game, that KojiPro would have someone called “theoriginalDONG” or whatever it was running around the game world. I don’t think there were a ton of us but enough that I recognized some Polygon folks and YouTubers like YongYea. Read more

11/1/19
10:28 AM
22

As per some of what I outlined in another commenter, I think it’s pulls objects in using a variety of factors. Because of that I actually think that this won’t be as big of an issue as folks might think. Regions also only show other players structures *after* being connected to the chiral network.

I’ll probably break Read more

11/1/19
3:35 AM
58

Yeah, Tim saw some of my stuff. Chris (Person) did too. Tim didn’t really build as much as I did though, so I didn’t catch many of his things. I made a real point of it: a bridge outside of the first city, a silly message near a plot-ruined bike, the aforementioned ziplines.

As I understand it, the game sort of culls Read more

10/23/19
12:32 PM
10

Yeah, I’ll jump in here too and say that we’re totally aware of the suckiness because it directly affects our work on the page. 

10/18/19
12:57 PM
9

Please be aware that this is pretty much all the space I have to work with. I don’t really have room for an IKEA such and such unless it’s pretty small. Maybe a peg board?

10/16/19
9:51 AM
17

Yeah, I’m for it. Have time, get the results you want, maybe avoid crunching to death. Seems good all around.

10/15/19
1:41 PM
17

My belief with games, movies or whatever else is that execution trumps concept. “Interdimensional elves” and “mutagenetic monster hunters” might sound silly but The Witcher makes them work because it is a well written game with amazingly likable characters.

Also: there’s the other stuff. Wild Hunt is where a lot of Read more