I get this question a lot and I always recommend Yakuza 0 first. It’s the earliest on the timeline and also one of the best of the bunch. From there, I’d say Kiwami and Kiwami 2 (which are remakes of the PS2 games.)
I mean, sure.
This definitely scans. Kamurocho is awesome and I love it, but I’ve also enjoyed going to other places too.
Personally, I think that Sam Barlow needs to be buffed.
It doesn’t look like anything to me.
We don’t do review scores here and I thank God for that every day. Metacritic was a bad idea that hurts more honest workers than it ever stymies ‘bad’ ones.
Are you insane?! A knife is useless against those massive claws! They could rip a tank apart!”
I think that’s doable but I also loathe those massive buildings in Miramar, particularly if it ever comes down to a tight circle on a multi-story. I think urban areas could use some more varied height but it think it would have to go through a fair bit of testing.
I’ve received a message from professional video game expert Tim Rogers:
It see folks talk about the framerate but after playing I don’t know if 60 FPS would have improved it? Don’t get me wrong, I love silky smooth framrates but capping them can be a valid presentational choice. I think it works here.
Thanks! Someone asked about this earlier but I think Kinja ate my answer. I hate micr0-transactions and particularly hate loot boxes, which I find a really big ethical concern but I think if you’re going to hate on Survive, and make no mistake I think this is a bad game, the micro-transactions rank as one of the less…
I’ll take that into consideration going into the future although I don’t necessarily think a writer should be required to include something in their review that doesn’t further the analysis.
This is really kind (perhaps too kind!) praise that I’ll try to live up to. My hope is that Kotaku can continue to take the time to really look at games and what they’re doing.
A fair question! I found you could use purchasable coins to unlock character slots, buy emotes, and have additional weapon loadouts.
Thanks. This is a really nice comment that made me smile. I’m really grateful to Stephen for letting me have the extra time to really write something with a bit more detailed analysis.
I know writers who use subtext and they’re all cowards.
Sometimes you write a measly 31 words on Hearthstone and just grab a picture of some gosh damn’ card packs, friend.