geoffcbassett
geoffcbassett
geoffcbassett

Extremely excited to play skater XL on the go. Already addicted to it on PC.

I have been absolutely loving the PlayStation PC ports. Didn’t even know this was coming out, can’t wait to play it on PC.

Yup a brilliant idea released before it’s time. Would suite a full remake very well and look gorgeous on modern hardware.

More of a remaster than a remake but the Mass Effect trilogy. Clean them up a bit, make the controls for part one tighter, clean up some environments that show their age, and release it with UHD and HDR support. Love those games, just wish it was easier to play them nowadays. 

Yup. All my interest is now gone. I’m not playing this until it’s finished, which may never happen. Even if I did that means spending upwards of $180 on these games as they come out (And that is going with it split into 3, it’s probably going to be far more than that)

Yeah I’m going to take anything they say with a grain of salt from now on.

The problem for me is one I’ve stated before. To many items now are instant death, making who win MORE a game of chance than skill, instead of just tipping it in a persons favor. It should be items like the superscope, green shell, and others that can be dodged but still give the competitors a chance.

Nothing but lip service. As if the employees that stay “when it’s not mandatory” won’t get bonuses and raises. Is it really that hard to implement a maximum hours a week limit? For example: No employee can work over 64 hours per week. CD Project Red should have the resources to do that. If they don’t, this industry

It’s a byproduct of every online match being a ranked match, making every online game competitive. In big/scrolling stages faster and more mobile characters instantly have a huge advantage.

This all would easily be solved if Nintendo added an unranked online component to the game. I would play with items on/ all stages

I think an overlooked problem for Ultimate, the main reason you see items off online, is that items in Smash have gotten progressively more powerful in each game. So many of the items are very powerful/instakill, and ones that aren’t that are annoying (any item that grabs you an pulls you off stage leading to button

Honestly the switch pro controller is incredible. Great weight and very responsive. Perfect for my hands. 

One of the games I would love to see on the Switch at some point.

Metro: Exodus came out at $50 instead of the $60 it would be on Steam. Saving customers $10. The developer lowered the cost because even with the price cut they STILL earned more money per copy on Epic.

This. Some people argue that having the final smash’s in is part of the game. Some characters final smash are almost instant kill and cannot be escaped (Zelda) while others can be avoided with skill (Ness, Ganondorf) Unfortunately it makes matches more of a roll of a dice than anything based on skill.

Totally agree. Metro: Exodus did this really well for me. Added immersion when you had some open areas but was able to narrow focus for intensity when it needed.

The PC version will support: 21:9.” Hopefully this means the cinematic cutscenes fill the screen and are not cropped! Very excited for this port!

Unless they allow TV manufacturers to add it into sets, I do not see this taking off for most. Especially with the input lag. Too many hoops to go through for a subpar gaming experience.

I think it’s success hinges on it’s TV integration. Have it be something like Netflix for games on your TV and I can see that taking off. If they focus on PC and mobile, one powerful enough to runs games on low settings anyway and the other not suited to the control schemes (and no one is interested in dragging a big

The other trailers were so good I’m not even watching this one. I know enough that I need to see the rest in a theater. 

I purchased Devil May Cry 5 and Metro: Exodus partially because they are complete story based games that aren’t the “Wait a couple of months and then buy” category that all of these AAA games are now falling into.