Our favorite games of 2016, part 2

Every December, instead of searching for a group consensus, Gameological looks back at the year in games through individual perspectives. These are the staffers’ personal takes on a few games that have stuck in their minds for whatever reason—big or small—and does not represent any sort of institutional expression.…

14 video game sports that would make great Olympic events

Every two years, you hear the same refrain over and over again: The Olympics are boring. Maybe it says more about us as a viewing culture, but whether it’s thanks to the events themselves or their much-maligned TV coverage, the games never garner as much excitement as a global gathering and competition of the world’s…

3-D dreams and 2-D extremes: 1996 in video game music

19XX was simultaneously the end of Capcom’s 1942/1943 shooters and their salvation. Trading in the deeply awkward World War II setting for a fictional war where twin-engine planes can shoot walls of plasma and fly endlessly into the horizon, it recast the ’80s arcade series in heavy metal tones for the ’90s. The old…

The best games of 2016 so far: A Gameological catch-up guide

Nobody has the time to play all the great video games that hit the market. Between the increasingly even distribution of big-budget releases throughout the year and Steam’s ever-flooding selection, exemplary or intriguing games pop up on a constant basis. So with the year half over and the busiest video game season…

Beat the heat: 10 totally chill video game summer jams

Most songs on video game soundtracks are functionally named, reflecting the time and place they appear in the game and little more. Even poetically dubbed cuts like “Prelude” from Final Fantasy are still primarily literal. “Passing Breeze” by Hiroshi Kawaguchi is literal as well. It is an anthem meant to match the…

Dog butts and a “haunted” NES: The strange game machines of IndieCade East

IndieCade East always proves to be a breath of fresh air for game design. Every year at this event in New York’s Museum Of The Moving Image, there seem to be fewer things designers won’t try to make their games feel wholly new and original. This year’s featured exhibition, “Strange Arcade,” focused on non-traditional…

Bass of operations: 10 homey themes from video game headquarters

The Suikoden games never shy away from depicting war as truly devastating. Suikoden III tells the series’ most fully developed antiwar tale, exploring a conflict between two nation states from both sides and a third impartial viewpoint. It grapples openly with issues of genocide, racism, refugee crises, and war…