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    MH
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    Supposedly without killing the Hawkpeople Vandal Savage can't live forever? (As in, somehow he absorbs their drifty-death-smoke when they die and hence is immortal?)

    Well, I mean, from what we've seen so far I'm guess she does like hashish right?

    No kidding.

    I think at this point we can only assume that those roofies were really super amnesia causing (more than normal for them), and so he doesn't actually remember how he ended up on the ship.

    Especially since, even ignoring flamethrowers and stuff, they're now in a warehouse full of explosives and dozens of people wildly shooting automatic weapons around. Nothing about that situation sounds like a good idea.

    I love this idea partially because of the bizarre leather suit.

    There's no reason here that it has to be hard sci-fi or anything like that. She was just pointing out - very reasonably - that there was literally no reason to intentionally say something so obviously, bizarrely false. There's a reason technobabble exists, and it's to avoid having to do hard sci-fi stuff while

    I really wish everyone had jumped back about six feet after he said that, except for Rory and Jackson maybe (which would have been even funnier - "Wait, where are you guys all going?")

    I think that's the point where they are really dangerous: they're easy to block (because they're big), but if they can get past your skin (like if you breath or eat something that's emitting them) they're dangerous as all hell.

    Hey, he could have been there for other reasons!

    From what I can recall "really belligerent but not that smart" was a fairly good description of (a lot of the variations of) the character of Hawkman, so at least there's that.

    I think Brandon Routh's chipper-boyscout thing could have worked really well in a Superman movie if the movie hadn't, independently, been a catastrophic awful failure of a movie. It's hard to tell for sure though, given the whole "catastrophic awful failure of a movie" thing.

    Probably not for you.

    They probably could be done well, but mostly when writers want to write about time travel it's because (1) they want a character to be trying to change something in the future (because why else bother with it?), and (2) they need some kind of constraint on their actions otherwise it's just The Curse of the Fatal Death

    Very awful. I'm really not even sure why she's using it: everyone else is being basically pragmatic, it doesn't have any obvious martial arts effectiveness or anything, and there's not really any point in taking steps to disguise your identity (which she's not really doing anyway) when you're like ten+ years before

    Yeah but Rip couldn't go out on the mission that literally required someone to meet their past self to provide his expertise in not causing huge temporal damage, and thereby actually preventing them from causing the huge temporal damage that they did because he had to go… time.. thingy.

    One thing that baffled me was the confused screw-up regarding Martin's past self. I guess I can see why they were worried about screwing up the timeline, but faking their identities and having a lengthy interaction where they promise him things that will clearly not happen, take up a lot of his time on the night

    I don't know if I would use the word "entertain" when talking about anything related to The Last Witch Hunter

    Ideally they should have forgotten it before it was released.

    I dunno - the whole takedown seems based on the idea that xXx was actually trying to, well, make Bond irrelevant when it was pretty obviously goofing around way, way too much for that to be a plausible reading of their intentions. If you watch the thing as an action/comedy parody of James Bond (like a less aggressive