dexomega
Dexomega
dexomega

Prototyping games and getting non-platform specific items working, that’s very arguable. The computations they’re talking about here are very platform-specific though. You don’t develop a system like that on a platform you’re never deploying to. Even if the processing architectures are the same, a PC and a console

I’m definitely not wrong about the Xbox One. It literally does not work that way.

As am I.

Built, yes. Running is a different story entirely.

Very frequently. You don’t magically get the ability to run Xbox One games on a PC, that’s what dev kits are for.

That’s... not how that works.

It’s always weird when to me when they use speed numbers like that, as it’s more about latency when it comes to issues like this. It did seem like a dodge to toss that out there, especially considering that 2-4mbps is rather high considering the average speeds you usually see.

On the other hand, some people don’t want to play these party games for an hour. There is an option for text chat in Town of Salem.

Certainly, though it’s worth pointing out that many (if not all) of the major bullshot offenders had a PC version that would do the duping. If you’re targeting a specific platform, it’s not as easy as building a PC version. In this case, Crackdown 3 is being targeted at the Xbox One, which would require an Xbox One

I doubt that they would have shipped servers in to specifically simulate this when they already have the infrastructure for the system in place. Similarly, while it’s possible to do, I doubt they’d have built a PC version of this game when their only target platform is the Xbox One. You don’t tend to do that.

A beta is the only way to test it out properly. The service is going to send the data to servers that are willing to do the computations. Worst case scenario would be that you wouldn’t see enhanced destruction when there’s high load if the system is designed correctly. The computations are being completed parallel to

One specific thing to note, the Xbox One is indeed the only console with this sort of cloud computation built into the SDK. On any other console, you need to build this service yourself, which includes coming up with redundancies, writing the interfaces to do so, and actually testing it to make sure we’re good to go.

You realize that Town of Salem*, Werewolf, and Mafia are all descended from party games in various forms, yes?

I’d also like to mention the Ace Combat series in this context. Yes, the Ace Combat series. It’s made by Namco Bandai.

I saw it coming, though I still wonder why. It’s not clear to me yet.

It’s been a long time since I saw this. I couldn’t even remember what it was called.

This was agonizing.

My CS degree wasn’t that. Engineering!

It was the forerunner of the CEV (which was conceptualized because of these vehicles). The tank is still combat-ready, it just isn’t able to use the tank turret while the flail is active.

Then I’m glad I’m not at work.