To me the overall look doesn’t look realistic, it looks like an animated film. But this probably isn’t a good sign
To me the overall look doesn’t look realistic, it looks like an animated film. But this probably isn’t a good sign
Lifetime expansion is secondary to the goal of making money, a publisher doesn’t actually care if you play the game, they just want to make the most money out of it. Developers would have other ways of rewarding players if they didn’t have to please a publisher and make money.
Also, the longer someone keeps a game the fewer games are available on the secondary market.
They should use it as the credits music
It’s possible that they’re getting enough attention from the Battle Royale mode that it’s increasing sales of the main game, enough to make it worth it to keep around.
I wonder how much activity the main game is getting. How long until they split the Battle Royale mode off and drop the main game entirely?
Honestly, even without using a cheat engine to make the tool work there’s still probably ways it could be exploited to use for cheating, that’s why online games have these systems to detect code changes.
Or, the beings in the Good Place/Bad Place/etc. use existing humans as templates for their appearance.
I’m not sure who else they would have gotten for the role
The movie Life from last year would have been a better Cloverfield movie than this—-characters you care about, defined stakes, mystery, tension, and a big twist at the end. And it would actually connect to the series without explicitly trying to.
Honestly I think the issue was that the time from announcement to release was too long. I played the alpha or beta or whatever it was like 2 years before it actually released.
I wonder if this kind of talk is a strategy to drive up the perceived value of the company in the potential Microsoft acquisition. To me, of the choices that they are supposedly looking at, EA would be a bad choice.
A timer is the kind of thing that you would have as an option after you’ve already done the activity once before. There’s no reason for the fight to stop after 10 minutes when I’m doing fine on health and inventory and I’m still fighting the monster OK.
And then the monster would be back at full health when you come back
No, this was going to be the first Monster Hunter game I would have played, but that along with some other things turned me off the game(I hate crafting, but that’s just a personal preference).
The time it takes to kill a monster is irrelvant unless there’s context for a reason for it to be done faster—i.e. you won’t last long otherwise or the monster will get away. Which was not my experience with the beta.
The amount of time it takes to take down a monster is irrelevant unless I’m likely to die or the monster is likely to escape, which isn’t the case.
One of the big problems I have with it is the timer, it makes no sense as a feature unless you simply want a bigger challenge.
DOTA2 came long before Paragon, and was a sequel to the original game of that type.
The world of the game had no context and even with cool looking characters there wasn’t anything to tie them together. It also didn’t help that the game has been a WIP for a while