Slow down for Okami, a game about a dog goddess who feeds squirrels for points

The first time I played Okami, I didn’t get it. It was a much-ballyhooed effort from a dream team of Japanese game designers, a sprawling RPG with a vibrant, hand-painted art style. Ambition radiated off the project. But it didn’t sell well upon its release in 2006. It was long—its story ambling along, one climax…