Chris Kohler
chriskohler
Features Editor, Kotaku. Japanese curry aficionado. Author of the books Power-Up: How Japanese Video Games Gave the World an Extra Life and Final Fantasy V from Boss Fight Books.
10/3/19
1:04 PM
10

Yeah, I think that would be a very smart next step for the developer, at this point. The games are very similar in design to Link’s Awakening, so all the work that went into this should be easily transferable (as “easy” as game design gets, that is).

9/24/19
5:25 PM
13

Yep, it’s Civilization 6. I guess I had “PlayStation 4" on the brain when I typed that. Fixed now (in both places)!

8/22/19
4:33 PM
2

In general, when you really love a story, and are so happy to have written it, and lavish tons of care on it, and get really excited about the prospect of people reading it, that’s a pretty good indication that it’s going to totally bomb traffic-wise for no discernible reason. I think everybody has a story like that.

8/22/19
4:27 PM
2

I edit things! This could be as simple as editing a short post by a staff writer to finding, negotiating, editing, and publishing a piece from a freelancer, which is a many-step process that generally requires a lot more work on our part than a post turned around by a staffer.

I’d like to play the Genesis Mini today, Read more

8/22/19
4:18 PM
1

I’ve written several pieces about it and did a whole video series, so yes!

7/13/19
12:13 PM
Save

Well, I did it: I sucked it up and deleted the level, which had about 600 plays or so, and re-uploaded a fixed version. This is the only option Nintendo gives you - delete, wipe the whole thing, and upload another version, which it treats as a totally separate level. I didn’t mean to make a death trap, but people are Read more

7/13/19
1:21 AM
Save

Welp. Believe me that I didn’t want this to be a huge deathtrap that devoured hundreds of souls, but you never can tell what other people are gonna do! 

7/13/19
1:05 AM
1

I forget but it’s the first thing that popped up when I searched for “bone font.”

7/6/19
5:48 PM
Save

That would also be awesome, but I worry it’s far too different from the others in terms of its mechanics to make sense. 

7/6/19
2:57 PM
12

Oh yeah, “playtest without sprinting” is a big one too. Did you know a lot of people, maybe even most people, don’t always hold down the “run” button 100 percent of the time ? I didn’t know that until I built a level thinking all the jumps were “easy”...

7/6/19
1:31 PM
2

Thanks! With this one, besides just wanting to experiment with Super Mario 2-ish pieces, I wanted to really dig into the idea of separating courses into distinct chunks using the scroll-lock feature, to try to create something that felt “bigger.” It was tons of fun trying to make use of all the screen real estate to Read more