How’s your Super Mario Maker 2 going? Making some Marios? Trying out some of the cool new features? One of the most subtle but powerful new tricks you can do with the Switch version of Nintendo’s brilliant creation game can really change how you build your Mario levels, but it can be tricky to use.
My latest Super Mario Maker 2 level took me quite a while to complete. I might actually use this as an example to write a piece about what happens when you way overscope a project. I did a lot of trimming. As always, let me know what you think! [Update: Deleted and reposted the level with some fixes.]
You’ll be able to complete the trifecta of tiny 16-bit throwback systems on March 19, 2020, when Konami releases the TurboGrafx-16 Mini. It’ll include Dracula X, Bonk’s Revenge, Gradius and many more games, including many Japanese exclusives.
Nintendo’s growing collection of 8-bit NES games available through its Switch Online service are going to get a popular feature that’s been seen in other retro collections: Rewind.
While the standard buttons-and-joystick video game controller has made a fairly decisive return to Nintendo’s games on the Switch, that doesn’t mean Nintendo is done trying to reinvent the way we interact with video games.
I just really want Super Mario Bros. 2 Maker, is I guess what I’m trying to get at, here. DBP-VYW-KMF if you want to see how close I got without the actual tools. It’s not very close, folks. If you’re also making levels, maybe enter our latest contest!
Netflix Japan had the Stranger Things kids meet up with Japan’s most famous gamer Takahashi-meijin, he of the “16 shots in one second” and star of Hudson’s Adventure Island. Watch the brief video to see who had the best Famicom skills.
Apologies in advance, as I expect my latest Super Mario Maker 2 level to occupy much of the video game discourse for months to come. I anticipate many a thinkpiece. If you want to try for yourself, it’s 7JF-QBH-34G. Just know that you, the “player,” are implicated in all that happens.
Proud to announce that my latest Super Mario Maker 2 level “Shlooter!” is pay-to-win. Send me five bucks and I’ll beat the level for you. If you want to try to play it yourself, the code is RSK-QH6-CWF.
Super Mario Maker 2 is the first Mario game to include online multiplayer, and it’s exactly what you’d expect from Nintendo: The tech kinda sucks, the implementation is extremely bare-bones, and despite all of that, it’s a lot of fun.
I made a new version of “Bob-Omb Is You,” the Super Mario Maker 2 level I mentioned in my review. Check it out if you’ve got the game! Course ID: 6SC-KMX-T0H. (That’s a zero.)
There’s more to Super Mario Maker 2 than just making Mario. It’s got a story mode, for instance, plus online and local multiplayer for groups of four. But the level editor is still the star of the show. Making one’s own Mario levels remains a joy, and Mario Maker 2 is designed to bring out that joy as much as possible.
While most of the course creation parts in Super Mario Maker 2 are unlocked from the start, there are two that you can’t immediately access. You’ll definitely want them, though.
The good news: Seiken Densetsu 3, the sequel to Secret of Mana, is finally available outside Japan for the first time, and it’s now called Trials of Mana. The bad news: Collection of Mana, the Switch game that includes Trials, doesn’t have a manual, and Trials is a complicated game. Here’s what you should know before…
Super Mario Maker 2 is coming on June 28, the latest in a growing line of Wii U games to get repurposed (and in this case, substantially enhanced) for Switch. I was a bit apprehensive about how Mario Maker would handle the move, since it was originally designed for a resistive touchscreen and the Switch has a…