I reached that breaking point with the invisible walls. Don’t care how pretty it is, exploration is frustrating.
I reached that breaking point with the invisible walls. Don’t care how pretty it is, exploration is frustrating.
Instead of a prequel/sequel, this looks like Prometheus with reshoots to add more Alien. Looks great.
Was really looking forward to that particular scene. 😔
That’s deep, I just remember pressing triangle and O a lot.
I doubt that 1 cone per 10 miles accounts for weather conditions.
There’s nothing genius about their “hold down” prompts either. Summon a god....oh nooo you almost had it, just a lil closer.
Nvm delete
By the first pic, hoping it finally fleshes out what happened to the shekiah.
Link is Dragonborn?
I like this level, but Dishonored is all about the rooftops, and the Duke has a glorious rooftop. My fav stage by far.
Second play through I couldn’t imagine how I’d be able to ghost this with the clockwork soldiers, but I accidentally took the same path as the first kill in the vid (much slower, more uncertainty). Jindosh didn’t even make his usual quips.
Base building is great and all, but my largest issue with the game prior to this was inventory space. The improvements to this is enough for me to jump back in
Two new characters in one month? Blizzard really does care.
we need those sombra guys on this
trick is slightly ruined by the fact that just a few days ago he did the same thing on Fallon. Meaning Chappelle knew to draw the frog. Whateves
I admit that I tried playing to get the good ending, but gave in to killing when I realized I wasn’t paying attention to the story anyway.
Honestly the game is just smoother when you kill. Sneaking around choking, I felt some guards would see me through walls, civis walk past dead bodies killed by others but freak out when slept by me, and the worst, guard on guard kills when I’m choking someone out.
After three movies, not sure that I’d care for another FF. I DO want a Marvel Cinematic Dr Doom.
Just started the game and already I’m getting the same vibe that I got recently from Tomb Raider and Deus Ex. Great games but why are they burying crucial story elements in text? And now it’s starting to seem like a trend.
I was hoping for a more ragtag “Firefly” story set in the Mass Effect universe, but oh welps