cartwrath2
CartesianWrath
cartwrath2

I would be totally satisfied with Sony doing what you suggested. The lack of extra triggers as well as non click-able thumbsticks is sort of annoying like TenOfDiamonds said. But honestly I bought it for the sole reason of remote play and while it works somewhat it is nowhere as good as it could be. I also thought I'd

The lag is less annoying to me than the lack of buttons. Give me two triggers and clickable thumbsticks. That rear touchpad is for the birds.

I think Sony's best bet would be to bank harder on the PS4's wild success. Make a handheld that focuses on a perfect remote play experience, while maintaining backwards compatibility with the PS Vita.

As a long-time game developer on numerous AAA games, currently working on a live MMO, I can promise you that the problem here was not huge changes in code. As LexW correctly notes, matchmaking is already in the game for strikes - I seriously doubt that extending it to weekly heroics even required a programmer at all.

I think it has something to do with all the polling places located in nursing homes...

This sort of thing certainly does not take a "huge change in code", because matchmaking already existed as something in the game. All they needed to do was add an option to use it or not, which seriously, no, is not a demanding piece of coding.

Yes, I'm not and I don't want Dark Souls 2 at all. I have respect for those who persevere with them but they're not for me.

Thats because the people at Bungie now are not the same people that worked on Halo and really innovated multiplayer gaming. The people there no really have no freaking idea what they are doing. Its really not that freaking damn hard to just listen to people and what they want or through some ideas out to people so see

Good point. The whole thing smells of bad code, probably being hacked at by new engineers who didn't build it in the first place. Did you read their description of the heavy ammo bug? They implemented ammo counts as a percentage of total instead of an absolute #, which is what gets saved between instantiating the

Everytime they make a patch like this it leads me to believe that the engine they created and the code they wrote is not very flexible at all. I'm sure they had a talk about having the option for matchmaking but were probably forced to to make it mandatory because the time to hack and slash through the code would

I get the sentiment, but it also sounds like you're saying Bungie made these changes because of the technical requirements of coding, and not because of their desire to exert more control over the way players play the game.

M.E. We wanted the Weekly Heroics to be a challenge that pushed you and your buddies, but what we observed was that these strikes don't demand the same cooperation of a cohesive pre-made group. The overwhelming community response was such that many players didn't have the numbers on their friends list to experience

I had to quit this game.

Yup, and the lack of focus effect on anything other than objects near character, fog everywhere, what looks like extremely dumb AI straight from the 90's, extreme bare game mechanics, QTEs, small corridors, etc are all to maintain performance.

75 hours of DA2? That was quick. Mine lasted 180 hours. All single player.

Not me. Not for 60$. I'd wait for a sale. No 7hrs FPS for me. I need a lot more than that. At least double the hours.

Portal 2 was more than 7 hours.
Portal 2 was a PUZZLE game.
Portal 2 had multiplayer.
Portal 2 offered an editor (was hinted before launch).
Portal 2 was a less expensive by a wide margin too.
Portal 2 had a great story and impeccable mechanics.
I think my point has been made.

Depth of field, motion blur and alpha effects (all used liberally in The Order) are very heavy on the GPU. On PC games, one of the first things you do to improve your frame rate is reduce resolution or disable these effects.