WEBVTT

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- I simply adore the wall-running,

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bullet time-infused indie
shooter that is SPRAWL.

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And while the vibes are bleak, weathered,

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and beautifully desolate,

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we need to talk about the bullet time

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because this is a wonderful
example of it in use.

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Slowing down time is super
cool on its own, of course,

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but it's not just a gimmick for SPRAWL.

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The action relies on the mechanic

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in a uniquely satisfying way,

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giving you time to assess threats

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and respond with increased aim

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and reaction time to take
down unstoppable opponents.

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It's a thoroughly engaging loop.

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Persistence is key in SPRAWL.

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Levels consist of forward
sprints through urban labyrinth,

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interspersed with arena showdowns,

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with bosses and waves of tough enemies.

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Bullet time is the only way through this.

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Enemies killed will drop your lifelines

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for staying in the fight,

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ammo, health, and of course adrenaline

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to keep your bullet time powers running.

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Bullet time allows you
to stay a step ahead

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of the action here, but every
moment spent in time dilation

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is needed to replenish your resources

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while diminishing the enemy's numbers.

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It's not just about looking cool.

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Fail to make the most of your resources

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and you'll find yourself without ammo

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or the ability to slow down time.

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SPRAWL's bullet time
also is an opportunity

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to think creatively, stylishly, perhaps.

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You can take the utilitarian route

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of just making your shots count,

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or with wall running and sliding.

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You can add in a dose
of balletic expression

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as you nimbly dance
around the environments.

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If you fashion yourself a
fan of old classics like Fear

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or Max Payne, I highly
recommend giving SPRAWL a spin.

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It's living proof that bullet
time isn't just a gimmick.