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(slow relaxing music)

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- [Claire] So, as you may have heard,

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"Modern Warfare III's"
campaign isn't very good,

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but you know what?

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Maybe it's worth playing
anyway, let me explain why.

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If you're a Call of Duty fan,

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or just a lover of first person shooters,

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"Modern Warfare III" isn't
going to satiate your desires.

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(fist thudding)

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But there are some interesting ideas here.

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One such idea is the open combat mission.

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These give you an open environment

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in which you must find and secure loot,

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and an objective which you
can tackle however you wish.

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Though it's implementation

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in "Modern Warfare III" is lacking,

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it still makes for a nice
change of pace for the series,

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one that I hope gets revisited
in a better campaign.

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But even the regular missions
in "Modern Warfare III"

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have a surprising amount of freedom

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and sometimes it almost works.

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One of those more open
missions, "Payload" for example,

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allows you some choice

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over where you can infiltrate a base from

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and whether or not you
should go loud when engaging.

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Meanwhile, "Highrise"
rewards repeat playthroughs

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as unlocked gear dramatically changes

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how you can move through the map.

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And even more linear missions,
like "Frozen Tundra,"

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allow you freedom in which
weapons you wish to use

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as you engage cloaked
enemies hiding in the snow.

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Call of Duty often features so many guns,

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and so much gear,

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yet it rarely gives you the freedom

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to play with these toys as dynamically

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as "Modern Warfare III" aspires to,

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it's a sentiment I can get behind.

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Too bad it's shackled to such
a boring overall experience.

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Though "Modern Warfare III"

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doesn't make the most of these ideas,

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it at least presents an
interesting thought experiment,

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one that I feel makes
the game worth playing

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if for no other reason than to ask

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how could Call of Duty actually
make these ideas work well?

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While playing a flawed
game isn't always fun

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in the traditional sense,

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it can be a fun exercise

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to identify what does or doesn't work

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in a below average game,

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and get an early glimpse
at the potential blueprints

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of a more successful sequel,

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whether that's a "Modern
Warfare IV" or something else.

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Have you played "Modern Warfare III"?

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Were there any parts of the
campaign you think worked?

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Let us know in the comments.