WEBVTT

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(dramatic music)

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- [Jen] Hey, this is
Jen Glennon at Kotaku.

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I recently had the chance to go hands-on

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with Square Enix's "Final
Fantasy VII: Rebirth"

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for about an hour or so,

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and my preview had two parts,

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a 15 minute slice of Cloud's flashback

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to the Nibelheim incident

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and a more open-ended
exploration and combat sequence

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in the area near Junon.

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Here are three things
that jumped out to me

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about the "Final Fantasy
VII: Rebirth" demo.

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- Get back.
(Aerith gasps)

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- [Jen] Number one,
Sephiroth is real strong.

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He has his own unique move set.

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He can do flashy synergy
attacks with Cloud.

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And I mean, just look
at this man's lovely,

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silky-smooth hair, just so pretty.

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Number two, Red XIII has a
totally different play style

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than any other character.

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There are a ton of new additions

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to combat here in "Rebirth,"

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and each character has their
own distinctive set of moves

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And choosing the right combo for you

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will take some experimentation.

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And honestly, I kind of
sucked as playing as Red XIII

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but I appreciated how he offers

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a change of pace to encounters.

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Number three, "Final Fantasy VII: Rebirth"

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keeps the weird spirit of
the original game and remake.

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The characters are even excited
about their wanted posters

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when they arrive in Junon,
which is super cute.

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- Half a million?

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- [Jen] You can get cool
armor for your Chocobos.

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You can take a nice refreshing nap

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as someone is getting attacked at sea

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but still manage to save their lives.

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And Mr. Dolphin will
come in and save the day,

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just like in the original game.

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Who cares if it's a
completely weird tonal shift?

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Square Enix is clearly taking
a more is more approach

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with the second part
of the remake trilogy.

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There is so much to do in
this open world that honestly,

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it was a little overwhelming at times.

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And I'm not completely
convinced that this game

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needed a crafting system.

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But if you're a Final
Fantasy diehard like me,

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there is a whole lot to look
forward to in "Rebirth."

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(light music)