WEBVTT

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- Back in college,

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I bought myself a "Forza
Motorsports 6" edition Xbox One.

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It was this beautiful deep
blue inspired by the Ford GT

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and it made the world's
worst supercar sound.

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- And this is where it gets really cool.

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Buckle up and hold on tight.

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(synthesized engine roaring)

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- [Steve] If you'd told me back then

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that we'd get a Forza
game that was online,

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focused on car modification
and meant to live forever,

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I would've handed you
my money then and there.

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But "Forza Motorsport
6" was eight years ago.

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Back when "Motorsport"
was a numbered series,

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the games were every other year simcades,

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focused on track racing
and driver progression.

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But this new "Motorsport"
with no number attached

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is something different.

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It's still a track racing game,

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but it's built around progressing a car

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rather than yourself as a driver.

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This new "Motorsport" is
also, according to the devs,

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destined for immortality.

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There are no plans,
apparently, for sequels,

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just long running updates,

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keeping the game flush
with new cars and features

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for years to come.

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It's an admirable goal,

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but it comes with a
considerable hurdle to overcome.

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The core of your game better be damn good

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if it's gonna live forever.

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The physics, for their part,
generally live up to the task.

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They're a marked improvement
from past "Motorsport" titles,

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sharper and less understeer heavy,

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and there's a sense of finesse

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that no previous game
in the series can match.

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They aren't perfect.

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Comparing an FK8 Civic Type R in-game

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to how one feels in real life,

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the virtual one is definitely floatier.

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But Turn 10 has built a system

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that feels like it's worth improving in,

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improving both your skill as a driver

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and the condition of your car.

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I've always fallen off

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of track-focused racing games in the past

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because they lacked things to do.

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In refocusing this new
"Motorsport" around the car,

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Turn 10 seems to have alleviated
some of that struggle.

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Cars have specific challenges
through which they rank up,

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and tracks are divided into segments,

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judged not only against a split time,

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but against how quickly
a theoretical driver

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could get through them in that same car.

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My brief demo included a
three race Builders Cup

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and I'll admit when I
ran out of that content,

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I wanted more.

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I went back, I played it
again with another car

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and I still want more.

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In a vacuum, "Forza Motorsport"
is a game with replay value

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far exceeding that of its predecessors.

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It's just more fun to play for more time.

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But whether this formula will
stay interesting for years

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as other games come and go,
that remains to be seen.

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(bright music)
(engine roaring)