WEBVTT

1
00:00:00.274 --> 00:00:01.950
(dramatic music)

2
00:00:01.950 --> 00:00:03.690
- Hi, it's Levi.

3
00:00:03.690 --> 00:00:04.920
I recently had the chance

4
00:00:04.920 --> 00:00:08.730
to check out the Game Kitchen's
Blasphemous 2, and yeah,

5
00:00:08.730 --> 00:00:11.370
this one's feeling like
a true Metroidvania now.

6
00:00:11.370 --> 00:00:15.060
A sequel to 2019's excellent 2D Soulslike,

7
00:00:15.060 --> 00:00:17.430
Blasphemous 2 expands on the first game

8
00:00:17.430 --> 00:00:20.730
in some expected and surprising new ways.

9
00:00:20.730 --> 00:00:23.220
There are three weapons to
choose from off the rip,

10
00:00:23.220 --> 00:00:25.980
and you can switch between
two of them on the fly.

11
00:00:25.980 --> 00:00:27.990
This not only provides combat variety

12
00:00:27.990 --> 00:00:31.770
as each weapon attacks and
feels distinct from one another,

13
00:00:31.770 --> 00:00:34.350
it also grants new
traversal opportunities,

14
00:00:34.350 --> 00:00:37.620
such as your heavy flail
creating temporary platforms

15
00:00:37.620 --> 00:00:39.690
to help you reach new locations.

16
00:00:39.690 --> 00:00:42.660
Speaking of traversal,
discoverable abilities

17
00:00:42.660 --> 00:00:46.020
now make navigating the
game's dark, bloodied world

18
00:00:46.020 --> 00:00:49.530
a little easier, such as a wall
grab that lets you jump out

19
00:00:49.530 --> 00:00:51.570
of that deep chasm you fell down,

20
00:00:51.570 --> 00:00:55.470
and an air dash to phase through
chains and other obstacles.

21
00:00:55.470 --> 00:00:57.720
Then there's the map, my God,

22
00:00:57.720 --> 00:01:00.660
which is so big that I kept pulling it up

23
00:01:00.660 --> 00:01:03.300
to see where I was at
and where I was going.

24
00:01:03.300 --> 00:01:06.300
It seems to take a page out
of Dead Cells' notebook,

25
00:01:06.300 --> 00:01:09.780
presenting you with a series
of interconnected squares,

26
00:01:09.780 --> 00:01:11.700
lightly peppered with icons

27
00:01:11.700 --> 00:01:13.860
for things like mission objectives

28
00:01:13.860 --> 00:01:15.870
and optional collectibles.

29
00:01:15.870 --> 00:01:17.130
Whereas the first Blasphemous

30
00:01:17.130 --> 00:01:19.260
felt like a Metroidvania-lite,

31
00:01:19.260 --> 00:01:22.830
this sequel feels like
a Metroidvania, period,

32
00:01:22.830 --> 00:01:24.930
and in my brief hands
on time with the game,

33
00:01:24.930 --> 00:01:26.880
it seems as if Blasphemous 2

34
00:01:26.880 --> 00:01:30.450
is truly filling out the genre's shoes,

35
00:01:30.450 --> 00:01:34.140
and I'm stoked to get bodied
by enemies heavily inspired

36
00:01:34.140 --> 00:01:37.320
from Roman Catholicism
and Spanish iconography

37
00:01:37.320 --> 00:01:38.490
all over again.

38
00:01:38.490 --> 00:01:41.430
Blasphemous 2 Launches on August 24th.

39
00:01:41.430 --> 00:01:45.720
Are y'all excited for this
sadomasochistic 2D Soulslike?

40
00:01:45.720 --> 00:01:47.640
Let us know in the comments below.

41
00:01:47.640 --> 00:01:49.833
Video Games Forever, kotaku.com.