WEBVTT

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(light music)

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- Hello.

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- [Eric] Hello, wanderers.

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The druid is Diablo IV's
jack of all trades class

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as they have a ton of optionality

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in how they can be built out.

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Today, I'm inviting you to walk
the way of werebear with me

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as I show off a build I've taken
to calling the bear bender.

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(floor crumbles)

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The BB build blends werebear
fisticuffs with earth magic

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to make beautiful music together,

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and by music I mean the
anguished bleating of goatmen.

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In order to understand what
makes the bear bender powerful

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we first need to grasp two key concepts:

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fortify and overpower.

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- [Churai] Explain.

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- [Eric] Fortify is a
mechanic introduced in D4

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that you can think of
as a second life bar.

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As you generate fortify,
you'll see this red layer

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around your health orb build up.

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And you actually become fortified

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once you have more
fortify than current life.

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You can tell you're fortified
when a spikey iron ring

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envelops your health globe.

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In this state, you take 10% less damage.

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However, fortify decays
rapidly when out of combat,

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so attack speed buffs become vital

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for maintaining that all important buffer.

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This is where overpower comes in.

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Overpower attacks identified

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by their blue text deal bonus damage

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based on the sum of your current life

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plus your fortified life.

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So, keeping our health topped
off and staying in melee

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to generate more fortify value,

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enables crazy DPS with those
big blue overpower numbers.

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Got all that? Good.

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Let's break down what skills
our werebear's running with.

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Beginning with our basic
skill, we're going with maul

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and the wild modifier for
knock down chance on hit,

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while it's nice to get
extra range and radius,

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you can effectively stun
lock most enemies in the game

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by continually knocking them on their ass.

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Very fun.

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Our area of effect core
skill is pulverize,

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with the primal modifier for four seconds

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of 20% damage reduction,

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this one felt like a no-brainer to me,

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as four seconds is ample time

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to build up enough spirit in between

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to continuously apply
such a powerful debuff.

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When overpower is built up,

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pulverize is also a serious damage dealer,

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again, with those big blue numbers

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Next, we'll be going with
another core skill in landslide.

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Along with the primal modifier

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for consistently high
critical strike chance,

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particularly against bosses.

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For this reason, landslide

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is our main single target damage dealer,

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and the bending part of our
beautiful bear bender equation.

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Our defensive and only
werewolf skill is blood howl,

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besides being a secondary heal in a pinch,

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howling can grant an attack
speed buff for more mauling

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and crucially is another proc

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for shapeshifting passive synergies

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farther down into the druid's skill tree.

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Okay, this one might be
a little controversial,

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but I ultimately decided

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to forgo the companion skill
tree entirely for this build

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and soak more points into passives.

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I did run poison creeper for a time

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as it provided excellent
utility rooting foes in place,

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but honestly, having it
hang around in cutscenes

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really started bugging me!

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- [Airidah] The stronger prevails.

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So be it.

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- [Eric] In hindsight skipping
this section of the tree

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may have been suboptimal as
putting three points into raven

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would have given me something on cooldown

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that reliably inflicts
the vulnerable status.

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For mastery skills,
hurricane is incredible here

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as it deals AOE damage,
slows, can inflict vulnerable,

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or apply additional damage reduction.

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Both are really great.

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I wish I'd started using it sooner.

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Hurricane rules.

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Naturally for our ultimate
we're going with grizzly rage,

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we want to be an unstoppable cocaine bear

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that deals extra damage

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while taking less and
gains fortify per second.

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Grizzly rage isn't the
flashiest ultimate out there,

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it just brings a lot to the table

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and thus is really damn good.

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Two skills I tried out

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but felt like they didn't quite fit here

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were boulder, while very
visually entertaining

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to roll a huge rock at enemies,

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landslide simply felt stronger,

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and petrify which is definitely impactful

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but primarily intended for
AOE damage and stylistically,

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I just like my ultimate
filling other roles.

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As for our passives, I'm not
going to delve into each one,

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but instead highlight a few clusters.

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Okay, first, this triangle
here, in my opinion,

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every druid, no matter the build,

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should make max these three out.

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Getting more max spirit

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while having your basic
skills generate extra.

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And additional damage on your core skills

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with a higher spirit cost trade off

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that's largely mitigated by
that basic skill buff is insane.

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Predatory instincts grants
extra critical strike chance

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at close range and iron fur is
additional damage reduction.

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They're both good, get them too.

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Moving on, we have our earth
skill cluster of passives,

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crushing earth, safeguard and stoneguard

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all synergize super well with each other

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and make your landslide even more awesome.

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Put all three in each,
then thank me later.

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Defensive posture, 15%
increase to fortify generation

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from all sources.

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And amazing passive for our build,

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a full three into here
please, and thank you.

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Of course, our key passive
is werebear focused

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with ursine strength,

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we're gaining a bunch of extra max life

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and a whopping 30% extra
damage while healthy,

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when your character is
at or above 80% life.

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For spirit boons I went
with more max spirit,

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healing on critical strikes,
extended ultimate duration,

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and bonding with eagle
for an attack speed buff

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and additional max life.

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In terms of legendary aspects
I'd strongly recommend

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grabbing the aspect of retaliation
for your offensive slot,

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which is unlocked by completing
the seaside descent dungeon.

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If you're diligent in
keeping fortify online

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it's essentially a substantial
flat damage increase

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to pulverize and landslide.

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A short stroll west of Ked
Bardu, seaside descent is spooky,

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chock full of boney boys and ghosts

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that deal lightning damage,

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be sure to elixir appropriately.

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As for defense, aspect of the protector

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from fractured peaks'
lost archives dungeon

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is an excellent option for any class

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seeking more survivability

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And so perhaps by now you're
wondering, is this build meta?

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My min/maxer pals, I have no
clue nor do I really care.

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This is a space to share fun builds

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that feel sweet to pilot,

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and get your number crunching elsewhere.

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What I can tell you about
the bear bender for certain

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is it's a grand old time
swiping your meaty paws

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at foe's faces, crushing
chumps with overpower attacks,

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and burying bozos between rock pillars.

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(enemies grunting)

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From the mid to end game
playing on world tier two

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I barely broke a sweat, and
am finding that the BB build

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holds up really, really nicely
when ratched up to nightmare.

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Well, mostly.

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- You are weak and foolish.

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- [Eric] Overall the druid

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is just an incredibly flexible
class that I love playing

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and will be rolling again
to try out other builds

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in the near future.

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Perhaps something more storm
spell-centric next time around.

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On that note, let us know
in the comments below

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which class build you'd like
to see us do a guide for next,

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and I'll see you in hell, wanderers.

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(gentle music)

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(coffin lid squeaks)