WEBVTT

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(upbeat music)

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- What's good, Kotaku?

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you can bet your hadouken

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that Street Fighter six has completely

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taken over my life since
dropping last week.

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Overall, it's received
extremely high praise.

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Our own Kenneth Shepherd felt it was

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a return to form it all the best ways.

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But what's the fighting game community

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without a little bit of discourse?

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It's in our nature to fight each other.

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With SF six, Capcom debuted

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an optional new control
style called modern.

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It's very beginner friendly

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allowing for simple
button press auto combos

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as opposed to the more
complicated classic control style.

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When playing with modern controls

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you have less access to the
character's full toolkit

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and fewer options for extending combos.

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Damage is also lower.

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Simply put, modern controls
are easier to pick up

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but cap your overall damage potential.

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Pretty fair trade off.

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You're probably thinking,

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"No one is gate-keeping this, right?"

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Oh, how wrong you are. dear viewer.

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Some classic control old
hat hardos are very much so

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not fans of modern.

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Search "Modern controls" on Twitter

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or the Street Fighter subreddit

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and it's filled with complaints.

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Some folks are really not pleased

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with how easy modern controls can feel.

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Look, I get it, you've worked hard

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to learn those split
second hit confirmed combos

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and you just watched a wifi
loop delete your health

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by pressing heavy five times.

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Well, let's all be honest here.

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Modern controls do not exist

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for the dedicated street fighter fan.

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They exist for beginners so they can learn

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the ins and outs of neutral,
teching, and punishing,

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and all the other basic
foundational concepts

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of 2D fighting games.

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They're great for the community.

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We should be welcoming these new players

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with open arms instead of
shunning them for trying to learn.

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The next time you get your handed

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to you by a modern controls
player, maybe consider

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that you've lost because you
suck at controlling neutral,

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and not because of
modern mode auto combos.

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It's no secret that Capcom wanted SF six

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to be a great entry point for newcomers.

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So please for the love
of Blanka, let's not

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gate-keep this wonderful
franchise from a new generation.

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Do the classic control
scheme camp have a point?

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Has Street Fighter gone beyond the pale

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and made modern controls too easy?

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Let me know what you think
in the comments below.

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For more street fighter
coverage, hit up kotaku.com.

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(music continues)