WEBVTT

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(tense music)

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- [Eric] Hello, wanderers.

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The iconic action role-playing
series has returned

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with "Diablo IV,"

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and I hope you're all enjoying
your time in hell so far.

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Oh.

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Ah, my mistake.

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That's New York City.

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There we go.

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Okay.

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This here is a PSA for all my druids.

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If you haven't already,

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I need y'all to get your shapes a shiftin'

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over to Tur Dulra, located on
the western coast of Scosglen.

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Why?

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Well, it has everything to do
(flesh squelching)

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with these Druidic spirit offerings.

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(ground rumbling)

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Like most classes,
(storm blaring)

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druids its get access

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to their class quest lines at level 15,

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which is when these
offerings have a chance

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of dropping from any enemy in the game.

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But here's the kicker,
(flesh squelching)

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you can only turn them in
after clearing Tur Dulra,

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And since it's a stronghold,

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enemies will always be scaled above you.

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Druid is the only class that has

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to storm a stronghold to
complete their quest line.

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For this reason, I'd say
they have it a bit rougher

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than the rest of "D4's" heroes.

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But the payoff is well worth it,

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as the bonuses you get access

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to later down the line are pretty crazy,

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but more on those later.

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Our first order of
business is at Tur Dulra,

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where it's fair to say the vibes are off.

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- [NPC] Please, mercy!

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(flesh squelching)
(NPC screaming)

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- [Eric] This once great
College of Druidic learning

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has fallen into ruin

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after a past assault by the evil Astaroth.

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(demon grunts)

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You're then tasked with freeing the three,

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and isn't it always three?

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Corrupted spirits of
Druids before dispatching

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with a very chatty demon named Baelgemoth,

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Astaroth bro, presumably.
(Baelgemoth groaning)

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After conquering Tur Dulra,

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you've unlocked a waypoint,
vendors, and a hub for lots

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of side quests around this
particular swath of Scosglen.

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- [Shob'ha] Barrett,
(tense music)

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my friend, you had a strong heart.

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Who could have rotted it so?

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- [Eric] As for why we came here,

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there's still a bit more to do
(tense ethereal music)

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before finishing the
Druid class quest line,

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But the hardest part is past us.

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Climb down to Druid Ardreth,

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who will ask you to commune with Gathlen,

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a forest Lord in a sorry state.

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they ask you to destroy
their rotting corporeal body

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and slay the gang of goatmen guarding it.

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No issues here.

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- [Gathlen] Oh, at last!

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- With the skull stag in tow,

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head back to our man Ardreth and voila,

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you've unlocked spirit boons!
(energetic music)

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Using the spirit offerings
we've gathered up,

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there are four unlockable
spirit skilled trees

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you can choose a bonus from,

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deer, eagle, snake, and wolf.

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You're also able to bond
with one of the four aspects,

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allowing you to select an
additional boon from their tree.

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I went with Eagle as a
10% attack speed increase

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and 10% extra maximum
life synergized very well

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with the werebear build I was running,

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but there's a ton of
impactful stuff in here

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no matter your play style.

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So Druids, don't delay a trip Tur Dulra.

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The sooner you can start incorporating

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the powerful buffs gained
from spirit boons the better.

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Let us know in the comments below

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what level you tackled Tur Dulra at,

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and I'll see you in hell.

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- [Aria] Look,
(tense music)

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Tur Dulra isn't far off.

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Maybe I'll see you there
if you have the time.