WEBVTT

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(light upbeat music)

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- Hi, it's Levi, and
while my hometown ballers

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the Sacramento Kings got dunked on...

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- [Announcer] Throws it up,
and Wiggins throws it down.

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There's an exclamation point.

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- By the Golden State Warriors

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and yeeted from the NBA playoffs recently,

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I've been taking comfort in dunking on AI

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in this arcady basketball game.

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(announcer yells)

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Developed by Meiko Game Club,

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"StreetStep: 21st Century Basketball"

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is an easy to play baller.

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It's like a delicious spread of NBA jam

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and NBA street over toast,

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if that toast was gameplay experience.

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I don't really know where
this metaphor was going.

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I guess I'm pretty hungry.

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"StreetStep" keeps things
simple, like really simple.

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There's no settings menu to speak of,

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and you've only got a
handful of modes here,

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such as Arcade,

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which takes you through a brief tournament

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with inspirational speeches

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from your coach sprinkled
in between matches.

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There's also the versus
mode for head-to-head play

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against computer
opponents or your friends,

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and training to hone your skills.

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Otherwise, this is a pretty brisk affair,

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and I like that.

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AI teammates are kinda dumb though,

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and appear to suffer from
early onset baldness,

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but that's totally fine.

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I mean, look at me.

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I'm team bald too.

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Teams are divided by state,

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which I'm assuming the studio did

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to skirt any licensing issues.

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That said, I gravitated

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towards Florida's busted on ball defense.

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They make me feel like
Dikembe Mutombo on the court.

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Nuh uh, not in my house.

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If you've ever wanted to
play some digital hoops,

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but you're not a fan of "2K's"
more complex control scheme

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and RPG light mechanics,

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"StreetStep" is probably
the most approachable

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basketball title on the market.

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It's like getting into a
pickup game at the park.

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So what did y'all think of "StreetStep:

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21st Century Basketball?"

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With my Kings decrowned,

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who should I root for in the playoffs now?

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Let us know in the comments below.

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Video games forever, kotaku.com.

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- [Announcer] Florida Wins!

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(lively music)