WEBVTT

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- Ah ah ah.
(upbeat music)

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Yes.

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Ha ha.

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(air whooshing sound effect)

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- Fighting games, man.
(air whooshing sound effect)

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They're hard as hell, with
tons of button commands,

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and jargony language to memorize.

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I recently had the chance to
check out Street Fighter 6's

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closed beta test though.

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And while I was definitely
getting my ass cheeks clapped,

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one of the biggest takeaways I had,

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was how impressive the training mode was.

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Seriously, this training mode

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might be the best I've
seen in a fighting game.

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What makes Street Fighter 6's so special

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is how approachable and informative it is.

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This bears out in the
training mode presets,

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where you can learn about
punishing missed moves,

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countering air attacks,

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and breaking out of throws,
which are cheap as hell.

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The frame data meter, I
found especially helpful.

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You might have heard high level players

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talk about the importance
of frames before,

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but you've probably never seen it

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demonstrating in a
training mode like this.

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It's like a senpai teaching you the ropes,

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while not giving you all
the answers to the test.

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Throughout Street Fighter 6's beta test,

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thanks to the training mode presets,

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I truly felt my skills as
a Shoto warrior improving.

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To be clear, I was still getting bodied,

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but there was some improvement.

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That's more than I can say about

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most training modes in fighters

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that tell through move lists,

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rather than show you how to get good,

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with actionable, quantitative data.

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Instead of just, I don't know,

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sending you off to a
YouTube guide or something,

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Street Fighter 6's training mode,

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actually wants you to
learn the game's mechanics

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and succeed in competitive settings.

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Training mode can't help you though

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when Juri kicks your dome in
with her finely manicured feet.

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What makes a fighting game's
training mode useful to you?

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Let us know in the comments below.

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(upbeat music continues)