The A.V. Club's favorite games of 2017

Every December, instead of searching for a group consensus, Gameological looks back at the year in games through individual perspectives. These are the staffers’ personal takes on a few games that have stuck in their minds for whatever reason—big or small—and does not represent any sort of institutional expression.…

The biggest name in video game horror never made horror games at all

Shinji Mikami is video games’ most enduring horror icon—our Shelley, our Walpole, our Carpenter and Craven. Other developers use the man’s language like a pocket dictionary. Every time something jumps through a window, Mikami’s there, grinning and taking a long drag off a cigarette—got ya again. When some improbably…

How Ghosts ’N Goblins helped video games find comedy in failure

Failure is comedy’s natural ecosystem. There’s a primordial delight in watching something, and especially someone, fall down. It’s even better if it happens again. Hell, make someone fall over so many times that it stops being funny and then comes back around to being funny again, and you have the potential for some…

Our favorite games of 2016, part 1

Every December, instead of searching for a group consensus, Gameological looks back at the year in games through individual perspectives. These are the staffers’ personal takes on a few games that have stuck in their minds for whatever reason—big or small—and does not represent any sort of institutional expression.…

The Thing’s video game sequel got everything right except the Thing

The Thing is nauseating. Seeing it for the first time in a sticky-floored screening room a couple of years back, I thought: It’s too late for me. This movie won’t work anymore. I’ll admire its craft and the bizarre, dirty atmosphere in which John Carpenter was so brilliant at miring his movies, but it won’t frighten…

30 years of night: A musical history of Castlevania

In Let’s Playlist, the Gameological staff assembles a themed lineup of video game music and packages it in a YouTube playlist. But we’re just providing the start. It’s up to you to nominate your own candidates and fill out the list (with a YouTube link if you can find it, please). We’ll choose our favorite

3-D dreams and 2-D extremes: 1996 in video game music

In Let’s Playlist, the Gameological staff assembles a themed lineup of video game music and packages it in a YouTube playlist. But we’re just providing the start. It’s up to you to nominate your own candidates and fill out the list (with a YouTube link if you can find it, please). We’ll choose our favorite

As 3-D found its footing, Capcom’s 2-D games reached new heights

In 1996, 3-D video games made good. Super Mario 64 and Tomb Raider weren’t alone in the land of three-dimensional games. Sega, Namco, Nintendo, and others had been releasing games made of polygons—the triangular graphical objects that are molded together to make your myriad racing cars or bug-eyed anthropomorphs—for…

The best games of 2016 so far: A Gameological catch-up guide

Nobody has the time to play all the great video games that hit the market. Between the increasingly even distribution of big-budget releases throughout the year and Steam’s ever-flooding selection, exemplary or intriguing games pop up on a constant basis. So with the year half over and the busiest video game season…

Beat the heat: 10 totally chill video game summer jams

In Let’s Playlist, the Gameological staff assembles a themed lineup of video game music and packages it in a YouTube playlist. But we’re just providing the start. It’s up to you to nominate your own candidates and fill out the list (with a YouTube link if you can find it, please). We’ll choose our favorite