that's definitely using the same kind of texture scaling technology as f-zero
that's definitely using the same kind of texture scaling technology as f-zero
Mig-29 was a 3d combat flight simulator too. I guess the difference was that they didn't use textures.
No there were entire 3d games, like flight simulators and stuff like that.
but the article seems to be recommending games you haven't played yet
but the article seems to be recommending games you haven't played yet
Weren't there games released for Genesis that had very similar 3D systems?
Uhhh... I just played MGS1 for the first time and it took me a total of about 16 hours. Howlongtobeat.com gives an average of 11.5 hours. You may be thinking of the older MG2, which howlongtobeat lists at an average of 6.5 hours.
Rock Band 1 and 2 were already exportable, but that has since expired. I don't see Beatles getting that functionality due to the strict licensing agreements Beatles music usually gets.
Hopefully they make RB3 disc content available to export as well
I thought the original controller had some great ideas, but I hate this one. Playstation controllers are always great because of the way they allow your hands to rest with both thumbs at exactly the same position. If you're playing a game with camera control, 99% of the time your thumbs will rest on both sticks. When…
The console and PC markets are distant don't directly compete with each other. Console owners don't care how PCs compare. Just how they compare with other consoles.
here were two different version, pc and Saturn. Only one had the Fisheye lens but idk which one.
Saturn had two CPUs though, so it was ahead of its time, but of course developers didn't know how to use them.
there were two different versions in development, pc and Saturn. One had Fisheye and the other didn't. Don't know which one though.
if you were playing the old Sonic games for the first time, chances are you probably never got much momentum, or when you did it was rare.
Yes, games do have fairly accurate motion blurring these days. That argument is incredibly old and very very wrong.
Simply not true. Different frame rates are more appropriate for different types of storytelling.
it wasn't ready, but it wasn't even close to as low as 70%. I'm guessing you've never been involved in game development. If you had, you would know that 70% usually means it's not even possible to complete the game, no matter what.
70% doesn't refer to a critic score, but a completion score. The game was complete for the most part. It had a few bugs, but not many. The big issue was performance. The game was still complete aside from those few bugs. It was completely playable from start to end, it just didn't play at a great frame rate. Plenty of…
yes I'm sure it's more realistic gameplay, but graphically, it doesn't come close, and driveclub's gameplay is affected by the weather as well,just probably not to as realistic of an extent, since it's not a sim and doesn't try to be one.