Apart from the big-budget entries—your Gears and your Halos—there’s been a constant stream of indie and retro sci-fi-action efforts exploring different facets of the franchise for the better part of the last 30 years. In 2016, space-scavenging sim Duskers employed its security-camera aesthetic to maximum effect,… Read more
Oh, good call. Blade Runner gave us neon-lit cyberpunk future, Road Warrior gave us apocalyptic punk future, and Alien/s gave us utilitarian and militarized future (plus goopy techno-organic monstrosities to shoot at). Its a very small percentage of sci-fi, especially in video games, that doesn’t draw from at least… Read more
I was fascinated with the arcade game Xenophobe when it came out but I was terrible at it. Finally when Mame came out I was able to master it and play it through although I was bummed to find there was no boss xeno to fight
Not only the games themselves but the concepts of it. The idea of Space Marines was largely popularized by Aliens (some say invented but I think that is harder to prove) not to mention how so much of the action scenes are very reminiscent of FPS set ups. Aliens gave us so much in terms of pop culture it is easily one… Read more
Something else I didn’t see mentioned (and isn’t at all an original observation on my part): Aliens basically set the template of the weapon progression in every FPS ever. Ripley starts with a pistol, then gets an assault rifle and grenades, branches out into shotguns, machine guns etc., then flamethrower, and… Read more
Good article Alexander, thanks!
Ph’nglui mglw’nafh Chatziioannou R’lyeh, wgah’nagl fhtagn...
No one here is glorifying it though, unless you consider merely writing about the man as glorifying him, which stretches the word beyond any reasonable definition. It’s possible to acknowledge his horrid views and at the same time recognize his status as one of (if not the) most influential horror writers in history.… Read more
Nah, but that detail in the interview was cool. :)
I had that game on a PC Junior. I remember being disappointed in just HOW HARD it was to have a meltdown and I asked a real nuclear physicist who worked on a real nuclear reactor why. His explanation was that, to do what happened in Chernobyl, you’d have to go out of your way to make every single bad decision and turn… Read more