alexanderhad
Alexander Chatziioannou
alexanderhad
Jul 10
2

Clearly none of y’all have played Monster Train yet; there have been enough Slay the Spire knockoffs that “spirelike” has entered the vernacular, but Monster Train is easily the best of them yet, bringing something truly special to the table. Read more

Mar 19
2

Apart from the big-budget entries—your Gears and your Halos—there’s been a constant stream of indie and retro sci-fi-action efforts exploring different facets of the franchise for the better part of the last 30 years. In 2016, space-scavenging sim Duskers employed its security-camera aesthetic to maximum effect, Read more

Mar 18
3

Oh, good call. Blade Runner gave us neon-lit cyberpunk future, Road Warrior gave us apocalyptic punk future, and Alien/s gave us utilitarian and militarized future (plus goopy techno-organic monstrosities to shoot at). Its a very small percentage of sci-fi, especially in video games, that doesn’t draw from at least Read more

Mar 18
3

I think there’s a third movie that’s also a touchstone, Blade Runner. Ridley Scott and company have done more to shape imagined futures in media than anyone else.

Mar 18
1

Even though I play adventure games, somehow I had missed Stasis. Thanks for bringing that to my attention. 

Mar 18
1

I was fascinated with the arcade game Xenophobe when it came out but I was terrible at it. Finally when Mame came out I was able to master it and play it through although I was bummed to find there was no boss xeno to fight

Mar 18
4

Not only the games themselves but the concepts of it. The idea of Space Marines was largely popularized by Aliens (some say invented but I think that is harder to prove) not to mention how so much of the action scenes are very reminiscent of FPS set ups. Aliens gave us so much in terms of pop culture it is easily one Read more

Mar 18
3

That Trantor cover managed to reference Aliens, Star Wars, the Foundation series, and, uh, Mötley Crüe in a single image. Impressive.

Mar 18
10

Something else I didn’t see mentioned (and isn’t at all an original observation on my part): Aliens basically set the template of the weapon progression in every FPS ever. Ripley starts with a pistol, then gets an assault rifle and grenades, branches out into shotguns, machine guns etc., then flamethrower, and Read more

Dec 21
28

No one here is glorifying it though, unless you consider merely writing about the man as glorifying him, which stretches the word beyond any reasonable definition. It’s possible to acknowledge his horrid views and at the same time recognize his status as one of (if not the) most influential horror writers in history. Read more

Sep 17 2019
4

I had that game on a PC Junior. I remember being disappointed in just HOW HARD it was to have a meltdown and I asked a real nuclear physicist who worked on a real nuclear reactor why. His explanation was that, to do what happened in Chernobyl, you’d have to go out of your way to make every single bad decision and turn Read more

Sep 17 2019
3

C64 owners should have bought an Atari 8-bit. We had S.C.R.A.M., a nuclear power plant simulator that was quite (enjoyably) easy to end in meltdown.

Sep 17 2019
3

My dad had this game, and I remember the power plant diagrams, blue lines with white lettering going who knows where. It looked boring as mud, but then again, he too operated a power plant and so perhaps got more out of the simulation. Read more

Sep 17 2019
8

Between this and Chris Crawford’s “S.C.R.A.M.” for the Atari 800, power-plant-simulators-from-anti-game-curmudgeons might be the smallest subgenre in video game history.