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But a little diversity would be nice. Feels like they’ve basically made mechanically similar games with new coats of paint for nearly 15 years now.

Combat is DS remains the same, from the first enemy to the last. You aren’t getting new tools and items (outside of maybe a spell or three).

FWIW it’s already been announced that it’s an open world game.

It’s a pretty damn big departure. Where Bloodborne is Dark Souls in gothic horror London (veering off Cthulu-style as it progresses), Sekiro is a fantasy samurai game with Souls references here and there. Go in expecting to have to completely reimagine your approach to combat, at least.

Most of Kojima’s games desperately need a Producer’s Cut, IMO.

I get that the character is divisive, but she ruins BL2? Isn’t she just one little side quest in that game?

I’ve played through all the games multiple times, and for my money, no. 7 is the biggest deal. I used to see so many people struggle because they were dumping levels into offence and wondering why the game wasn’t getting much easier. You can basically coast on easy mode through any of the Soulsborne games by just

From my time in the Souls community I remember seeing a lot of e-peen stroking about how the true way to play is to go in blind and not use any guides or help at all. Honestly that’s fine if that’s what you like but as general advice it’s fucking stupid. The games were literally designed to be worked over by a

Smart move to keep some of the audio, yeah.

Same, honestly. Metal Slug is the kind of Japanese IP that I could very easily see getting dragged through the mud with some kind gross mtx bullshit for mobile, but Dotemu’s pedigree is pretty strong at this point, and the genre is well-established, so I don’t think they’ll struggle too much to nail it. Definitely a

Have you played Famicom Wars or Super Famicom Wars? Both have translations available now. Might scratch the itch (the Famicom original is very basic, though, be warned).

Yeah I think tactics (as a genre) suits procedural generation pretty naturally, TBH.

I just had a look back at what this dev has done, and from a quick scan the worst of it seems to be that he supported Trump/similar right-wing politicians, and once wore a Burzum shirt (black metal guy who’s a neo-nazi). So ok he’s probably a dickhead and we’re never going to be best mates. But I’m equally

I mean, Kotaku has always billed itself as a blog. I know that’s “the Fox News defence” but yeah. They aren’t pretending to be impartial, and I don’t come here for impartiality.

Assuming that people know why you dislike something without even hinting at it is a pretty elementary mistake for a journalist to make. I happen to remember this game coming out, and the collective disgust at the lead dev’s political opinions, so the article’s hissy tone didn’t exactly surprise me. But it’s still a

If we’re being pedantic, Mario Bros is a completely different game from Super Mario Bros and it grinds my gears to read this kind of thing:

Everyone’s sticking the boot in here, and it’s easy to see why, but by the standards of DOS games from 1990, this doesn’t look all that bad, at least as presented in that video. We always had IBM PCs at home due to my dad’s work, and I played and loved games that looked a lot rougher than this does. It does have a bit

I’m really hoping someone out there recognises the handwriting or the author finds out about it somehow or other. I can only imagine what a blast that would be, to find out there’d been a whole news story about some passion project of mine from my teenage years.

This is lovely to see! It’s so rare to see cursive handwriting today.

That was actually quite interesting. There are shows that seemed to be so huge over there that received relatively few votes (Death Note and My Hero Academia stick out) and then there’s Haikyu!!! which I had to look up and I’m still not sure I’ve ever heard of, and it’s not like it’s something from way before my time.