The fact that we're talking about something that is 3 days old doesn't prove anything about how soon people will forget. Personally, I would be worried for my own health if I could not carry on a discussion after such a short period of time.
The fact that we're talking about something that is 3 days old doesn't prove anything about how soon people will forget. Personally, I would be worried for my own health if I could not carry on a discussion after such a short period of time.
I disagree that he explicitly broke any NDA, which is why I said what I said. The idea is there already, and he commented on it. If anything, the sources from Kotaku's previous article broke the NDA - albeit unnamed sources - but not this guy. Again, I perfectly understand what you're saying, I just disagree with your…
And the people that do that are a (vocal) minority. Both the Xbox and PS3 offer compelling reasons to stay connected as it is. I have no sympathy for anybody spiting the connectivity they have available. Their arguments are full of ignorance and paranoia. Data rates aren't an issue for simple authentication, which…
He didn't out any information. The rumor of being always online has been out there for BOTH the PS4 and Xbox Next. He was commenting on the concept of device(s) always being online, and how that fact doesn't affect his lifestyle. I agree with his views - minus the needless bashing of various locales - but then I'm a…
http://www.eurogamer.net/articles/digitalfoundry-directx-360-performance-blog-entry
Spoken with true ignorance. The baseline for every game on Xbox is DirectX. You can't just ignore that and write whatever code you want - it has to be supported by the hardware The AMD graphics in the 360 supports DirectX, not OpenGL, etc. If you don't write your game for that, you have no GPU acceleration. More…
They'll use a version of OpenGL. DirectX is Microsoft's API.
You brought it up. Maybe you didn't equate them as parts of whole, but you equated them as irrelevant. They aren't. You should've stopped trying to talk about 360 tech when you sold your console.
Again, you don't understand. The 360 has an Microsoft operating system (not Windows, but close to it), and it renders graphics using Microsoft's DirectX (a heavily modified DX9, btw). The PS3 uses OpenGL with a Linux-based operating system. Even the "wealthy" devs have to start with supporting the operating system…
That's a technical reason, technically.
You're not sure whether the flagship franchise of the Xbox uses DirectX? Really? All games on 360 use DirectX. If it's a multiplatform game, it will either use a framework on top of DirectX to support the other machines, or they create an OpenGL version (through cross-compilers or from the ground up) for the PS3 (PC…
...Except for the fact that the PS4 uses an AMD GPU, so there's a huge reason why the NVIDIA tech wouldn't run on the GPU. Angel Ham's got it.
The PS4 will have AMD graphics. It might push PhysX as a software solution, but not CUDA and hardware PhysX. I use a GTX 670 though, so I wouldn't mind wider adoption of either of those things, regardless of the source.
Steam Big Picture Mode. Look it up. Or just, you know, understand that you can connect PCs to TVs, and that every game that has been on PC and consoles has supported controllers for both since...forever.
The 360 uses DirectX. It's a continually developed API for Microsoft OS gaming. "Nobody" mentions it because it's the foundational system on which game development is conducted. It'd be like specifically mentioning OpenGL for every PS3 release. Regardless, people DO still mention it, notably in PC gaming circles,…
I've played the last handful of Tomb Raiders with keyboard and mouse. They all worked fine, and shooting is way better with the mouse. The only issue here is the QTE glitch, as the article states. So you can talk all about your results and how this isn't CS, but it doesn't excuse this QTE confusion. THAT is the…
Save data is just a file of specifically formatted text, not dependent on any API differences between consoles. You can program the game to read that file, regardless of what hardware is used to *render* the game. So if they wanted to read in your old save, they could easily do it. You could transfer it via USB,…
You're kidding, right? The game remembered all of my decisions between chapters. Just because a lot of them led to the same conclusion doesn't mean they weren't taken into account. If the game didn't remember characters you saved, that's not working as intended.
Project Eternity linked them in their latest update. That's how I found out, anyway.
Zero contribution and not even first? You can do better than that.