Valshier
Valshier
Valshier

Let me enjoy my chicken in peace!

On the other hand it feels like milling is a good punishment for those decks that just burn through heaps of cards in order to find the select few they need for some combo.

Once a game is added does it stay added?  If not, can you still keep playing a game you’ve downloaded if its been removed?

I also much preferred those. Why did they ever stop?

What about platforming buttons (not counting shoulder buttons)?

Keep in mind that Apple Arcade games can’t be bought through the normal app store, so developers are probably paid a safe lump sum when they may have sold more through the normal store.

Darn you world, making things I can’t resist.

Eventually I just gave up and started calling him Locutus of Koopa.

Looks nice. Makes me want to replay, which I guess I can now on Switch.

I betcha I can’t destroy those background pixels.

But why let people do something simple when you can charge a premium for a trivial increase in storage space?

This might be good but it also could be easy to get wrong. It makes me think of a mix between Evolve and Evil Genius.

Going fast isn’t quite as fun when you’re going fast all the time (imo).

They should have made it where there are only 6 or less item choices to pick from for each character. Maybe if you get it wrong you have to wait awhile to try again.

I actually like the Brutalism style and how it emphasizes form.

Not having to hear people will be a big bonus.

I think situations like this go to show that there should really be player choice options for things like main battle themes (at the very least give a few to pick from).  You could even make them unlockable rewards.

I remember greatly enjoying Aladdin: Apple Attack. They don’t make AAA games like they used to.

I haven’t played Shovel Knight since the original came out, so it looks like there will be quite a lot of content to enjoy on a return trip.

Any comments on the multiplayer co-op?