Peter, you’ve been killing it today. I hope your next visit comes much sooner and lasts much longer. Awesome work.
Peter, you’ve been killing it today. I hope your next visit comes much sooner and lasts much longer. Awesome work.
I’ve learned more about the game in the past two minutes than I have in the past two years. . .
Watching this, it was weird. The moment you activated that beacon on the second planet I thought to myself: “This is fine. I will play this.” Suddenly, I felt okay about it all. I saw nothing transcendent, just a few satisfying elements, and I think that’s enough.
The question of player motivation is what I’ve always found so fascinating about Half-Life 2. Here you are, the last free man, the long awaited savior, perhaps animated by compassion, by rebellion, perhaps simply by the will to survive. And you, Gordon, go from one scenario to the next, never planning but rather…
Yeah, I’ve been thinking about this kind of thing for a while. One of Genji’s costumes also comes to mind for its Middle Eastern theme. I’m always surprised how little I see in response to it.
Bummer. I’ve been seeing this sentiment all day. I had hoped there was finally going to be a fully co-op roguelite to carry my friends and me through the dry summer months. Apparently, we have not come far enough. . .
However, a quick search will tell us white people make up approximately 63% of this country. Black people are only 12.3%. We need only do the maths.
I am incredibly excited.
14 seconds in:
You all really are the best.
I imagine it will be somewhere in the Aldmeri Dominion. Seems reasonable based on the story and the variety of settings—getting to explore the Summerset Isles, etc.
This trailer showed game engine footage, right? So little to no actual gameplay. Is that what you’re referring to?
Yes, and I admit those things. But where their failures are the same is that they both only portray those vertical slices with no attention paid to a larger context. Both trailers fail to establish basic elements—for COD, it’s the story, with no understanding of what is actually going on, and for BF, the overall…
But that rendering was so fast and so focused on the foreground; this trailer is just a collection of small moments that give no sense of how the game actually plays out as a whole. It obscures rather than clarifies, and when there’s all this build up, with a press conference, and developer presentation (all of which…
This trailer did everything wrong, everything that the Infinite Warfare trailer did wrong too. There’s no sense of scale; there’s so little sense of what is at stake and what is happening. For CoD, the scale of the story was unclear. Here, the scale of the multiplayer and actual gameplay is completely opaque. All I…
It is an absolutely thrilling and frustrating game. For that, I love it. I mean, when you clear a room filled with enemies and take no damage—or even end up stylishly on the edge of death—, and the Drifter throws his sword into the ground . . . Damn. You’re a badass and you know it. And the only question left is:…
Yeah, it was really all about patience for me. This became especially clear on the northern boss—and a complete necessity in the West. Suddenly, I set my controller down, said to myself: “What are you doing? Just wait.” And then played the long game of only trying to do damage when the opportunity was just right. Took…
I’ve split my time between mouse/keyboard and a controller. The only thing I don’t like about the mouse and keyboard is that you don’t dash in the direction you’re moving but in the direction of your cursor. This gets pretty frustrating because it isn’t locked to a short distance around your character but can go all…
Can definitely see that; it’s a pretty heavy hybrid of the two between the color and figures.