Per se.
Per se.
Don’t get ahead of yourself. This is Kotaku, where if it’s not snarky and hipsterish, there is NO sense of humor.
Every time I see USMNT, I always read it as United States Mutant Ninja Turtles.
Cyber Speedway for the Sega Saturn.
I thought he was talking about someone stealing his jumpshot before the picture.
The one thing I don’t like is seeing comments saying that teamwork and such should take into consideration the other players on the team. I don’t buy into this fundamentally in Overwatch. If the game was meant to be played in a certain fashion, take away the oddity and element of difference and just turn it back into…
As someone that’s worked in game dev... With a three year cycle? Was it worth it? I dunno... Seems like more of the same. Wonder what these guys c0uld really do.
I’m in the same boat. I don’t mind the microtransactions for this game. Shaders and such are kinda neat, but in a game where I don’t actually see my character 90% of the time, I don’t mind looking like a dope.
Without a doubt, this game got me horribly scared. To the point where when the game started, I wouldn’t even move past the starting gate where I couldn’t see the way in. First legit game that horrified me.
Sing the article title out loud, “Pokemon, a woo-ooh!”
I know the point of this article, but to me, it comes down to one thing. Hate or love, I wish someone would have enough emotion to write an entire article about me! XD
Somewhere, Jessica Nigri is furiously taking notes.
I had a very recent moment, actually! The For Honor Beta had more than a few exciting moments. But in particular, it was a 4v4 on Sanctuary Bridge. My team was on the ropes, we were down to the final set where we were coming back.
Every single time, I think I can beat the system. They never get the lips right, so I spend half an hour tweaking the lips and jaw section of a character to make it look ‘right’. Start the game. I’m playing an episode of Ducktales. Reload, and use generic or canned lip shapes.
I always found this feeling with several decent things about LOTR universe games. I think in general I’ve identified that after all the movies and living in that world for three straight years, I was just Middle-Earthed Out. It explains why I wasn’t really as jazzed about the Hobbit trilogy either, just too much of…
I do agree, but in a way, don’t agree. In a sample size this big, is it really a necessity to have this element be a point of inclusion? I mean in terms of the champions represented. There are kinda notions in this article that seem to flip-flop with the idea of it. Some opinions verge on the edge of ‘If it…
And not only that - but hitting 40 doesn’t really take all that long - if you play the game for an hour or two a night. I’ve run a whole slew of characters up to 40 in about two weeks each.
And not only that - but hitting 40 doesn’t really take all that long - if you play the game for an hour or two a…
There’s a part of me that agrees with this, a large part. But in the end, I don’t think I could handle putting a blanket veneer over every character, that they must do this, and this, and have this range of abilities/emotions/driving forces.
I love the quotes, too. One moment that had me laughing way too hard was when one of the character’s was in the middle of a long quote, and they died right in the middle of it, and the quote broke off perfectly into a funny death scream. It’s all the little touches!
As an avid multiplayer-shooter fan over the years - this is what I’ve been wanting. I’ve been the high-twitch competitive gamer, the casual end-of-night sorta gamer. This is right in between, and it’s glorious. I haven’t had this much fun in a long time, but the review kinda needs one more aspect which I think might…