Sumada
Sumada
Sumada

I'm in law school, although you should note that this is not legal advice, I'm just answering this question to further discussion about the law, and if you have a real issue relating to this, you should talk to an actual lawyer. :)

[redacted, nevermind—can't I delete a comment?]

I think that's completely different from censorship. The problem with censorship is not that it prevents people from seeing the thing; the problem is that someone other than the author gets to decide. If someone thinks some art is morally wrong, they should criticize it, and if the author hears their arguments and

I haven't seen this movie you're talking about, but unless actual children were harmed in the making of the movie I still think censorship is wrong. Now, I think this article uses "censorship" in a sort of confusing way—when I think "censorship," I think of some sort of governmental authority blocking something. When

You're right, but I do feel like David Cage tries a bit too hard, so to speak. I'm really glad this is tackling topics that might not normally be in big game releases, but I think when you you're specifically trying so hard to create emotion, the result (in whatever medium you're working in) tends to feel hollow. You

This attitude (not really you per se, but the fact that the community as a whole feels this way) has always seemed kind of misplaced to me. I wish as gamers we didn't all feel the need to get into a game on day one, and we could just appreciate things as they come. Monoco looks great, and I'd like to play it, but I

I think this is a really interesting idea, although I generally prefer to read my reviews rather than watch a video. I'm impatient and I read quickly, so I'd rather just speed through written impressions than listen to people perform a review. But the idea of doing reviews in a back-and-forth style is appealing.

I'll second you on this. I'm a fan of at least attempting to use proper grammar/spelling, but when you have to fit it within 140 characters picking apart her abbreviations is kind of pointless.

I agree that gaming should be the first priority, but, honestly, I don't really see there being much more console makers can add that is purely gaming-centric. Bumping the specs higher won't make a huge difference unless the competitors are doing it too because so much is multiplatform these days. (And they'll never

I'm kind of with you on this. The guy who was talking about 2–5 games a month? I mean, I'm a student so I don't have a lot of money but if I buy a game at full price, that's it for games for the month. And I don't do that very often either, I more often tend to buy things that aren't sixty dollars.

Actually, he's not, he's just going into debt. I'm kind of confused as to why he thinks he's a thief. Redbox doesn't just sit there and go, "Oh well," they keep charging your credit card until you've paid the full price of the game. And that's entirely expected under the rental agreement. Of course, if he doesn't have

I didn't say anything about story—I agree that a game doesn't need a story. I'm talking about a creative concept.

I don't have any experience in game design, but I hear this all the time and it is completely perplexing to me. I was a theatre minor in college, and I never stopped hearing about how theatre is a collaborative art. You say that someone like Ken Levine wouldn't have as deep of an understanding of the technical engine

That's probably true. I think something just needs to happen to shake up the rut that open-world games have fallen into, at least from my perspective.

Ubisoft has said they are working on Beyond Good and Evil 2, though.

I can't speak for other people, but the thing preventing me from getting really hyped about this is that I'm just really tired of GTA-style open world games. It was really cool to have a big city to explore when these first started coming out, but now they're really tending to feel like "go to a point on the minimap;

"Fun" and length might be separate in theory, but in practice I think length tends to detract from fun. I think most AAA games these days are a bit overwrought—they're excessively complicated and they tend to throw in everything but the kitchen sink in. I'd guess this comes from a desire to have the widest audience

Well, he also said it would be far harder than a normal test. Most open book tests I've taken have not really been much harder than other normal tests. The actual question he asked wasn't really that hard compared to what I thought (and what the students probably thought) it was going to be.

Well, sooner or later you'll be able to pick it up at a Steam sale for like $2. $15 seems fair though compared to what other games of (presumedly) similar quality cost.

I had to go look at the website because I thought the tweets couldn't literally be what these drawings were. I was wrong, they're exactly what the tweets said.