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But it sounds like to me that what you want is still just a "yes/no" vote. What your friends are telling you is a much better indicator of "how" good the game is, but then you say you don't find that useful and you just ask them for a "yes/no" on whether you should buy it now.

I think the whole idea of weighting scores is actually a good example of what rubs me the wrong way about Metacritic. Rotten Tomatoes isn't perfect by a long shot, but it works as kind of a composite picture of what critics think in general. It answers a simple question: Do most critics recommend that you see this

http://kotaku.com/core

I think it's the scene itself and not the acting that makes it so cringe-worthy though. I think the actors made the best of it that they could, but the idea behind the scene just doesn't really work. It transitions abruptly from forced laughing to actual laughing before the forced laughing starts being in any way

They're the same color to me initially, but if I bend my monitor at an angle it stands out as a different color. Good catch though!

I dunno, theres an argument, but some of those pictures look like an easy case to me. The battle screen is exactly the same as the one in pokemon, and they use pokeballs and other similar things.

I thought you were saying that people pretend to have real issues, but really are just complaining about things that they don't like. Sorry for the confusion.

I guess that was a bad example. It popped into my head because it's something teachers have brought up in classes I've taken in school. My point was really just to say that things aren't right just because there is a market for them—if a less inflammatory example would be better, think about steroids (used to enhance

Hey, no need to be so hostile about it. I hope that you're not doing this intentionally, but your post comes across as very combative. The whole issue discussed in this article is ultimately one of ethics and morality, so I assumed that was fair game to discuss. My analogies weren't intended for shock value...those

First off, I have no issue with microtransactions or DLC as long as they aren't holding things hostage (like "pay $15 to unlock the final boss"). I agree that if you don't like DLC, you should just not buy it—you won't be any worse off.

That's weird, for me the battle system was the main reason I played (and enjoyed) Resonance of Fate. I thought the story was pretty lame, but the battle system made turn-based battles feel really fresh to me, which was awesome.

Whether it's a big deal or not, you should let people decide for themselves. Games are usually still good even if they get spoiled, but you shouldn't go out of your way to spoil something like that. It's common courtesy, maybe not with the identity of a person who is pretty prominently on the cover of the game, but it

I'm not sure I understand why consumers should need imagination in this area. I think developers should have imagination and then from that imagination produce tangible results for consumers. The results I'm seeing look better than the PS3, but not in a way that makes me excited in the way that past "next generations"

But the whole problem is she doesn't even have to say "omg this is sexism" to get a torrent of hateful comments. At least from my point of view, this is clearly not intentional sexism or offensive or anything like that. But that doesn't mean it isn't worth reporting. It's noteworthy that there were absolutely no

That's true, but "this looks just as good with more stuff on screen" doesn't pack quite the same punch. You could tell the difference between PS2 graphics and PS3 graphics instantly and it was impressive. With these I have to kind of look closely at them and go "Oh, I guess this is a bit better?"

I dunno, I used to be an XBL subscriber and I dropped it when I got a PS3. I haven't found any reason to regret it really. I'm sure Microsoft uses the money for something, but if I had the choice I'd stick with free. (I can tell you they're using some of the money to pay for call centers, because they force you to

In that situation I think the most honest thing to do is just to say "I didn't like that game, but I don't like games like that in general." Or maybe "It was well designed, but I didn't enjoy it because I don't enjoy games like that."

Yeah, seriously. This whole thing has gotten way out of hand for a comment that was really only arguably relevant to mouse/keyboard controls at all.

But isn't disliking something just the flip side of liking something? I'm not going to keep playing a game that isn't for me just to try to judge that game on what it was "trying" to be. I didn't want what it was trying to be, I wanted something I wanted.

Is it bad that I just realized Watch Dogs and Sleeping Dogs were different games? I had kind of fused them together in my mind...somehow I combined them into a game about hacking computers in China.