Sardonic_Respite
Sardonic_Respite
Sardonic_Respite

The always on aspect is less "DRM" and more "We don't have anyone left who worked on D2 so let's pull a bunch of people from WoW and make it a pseudo-MMO"

It's just an "MMO" with segmented play areas rather than one giant world—-This is even evident in their futile attempts to balance the classes.

0:37—-Who the heck inverts their mouse control?!

I think he means "booty shorts"

Fellow Straight Man here, and I'm somewhat the same—-Though short shorts get a pass in some situations, of course.

Another thing I hate: Leggings as pants, though when paired with a long shirt or something like a sundress(I think that's the term?) or other similar torso-wear I find it to be a pretty attractive look.

Well, according to the "games as service" philosophy, you'll want to keep a single game running as long as possible in order to both maximize profits and build customer loyalty.

I can see them releasing a ton of games that are more or less bare-bones apart from a basic premise or core-feature, then seeing which ones

Knowing the fact that the series largely parodies gaming as a whole I honestly wouldn't be surprised if there were some level of self-awareness driving this.

Final Fantasy needs to go back to the (Comparatively-bare) Push-Turn system used in FFX.

The Push-Turn system used in games like Shin Megami Tensei/Persona and FFX is easily my favorite mechanics in JRPGs—-Hell, I was able to defeat Dante (sorry bro!) in Nocturne on Hard(NG) despite being greatly under-leveled, thanks

One notable success story that's often brought up in articles asking if gamers should identify themselves as such on their resumes is Stephen Gillett, who played up his experience in World of Warcraft when applying for a position at Corbis. The risk paid off handsomely for him: he went on to become the chief

Considering Skarmory's hellishly powerful legacy in competition I believe it is ultimately justified that it be flying with the legends—-I mean, considering just how brutally effective it was as a wall I'd expect it to be considered a pseudo-legendary.

From reading the article, it seems like it will be played on their PS4 by sending inputs from your console to theirs, and sending video back.

Expect most reflex based games to be effectively unplayable (As in, beyond simply seeing what the game is like) thanks to input lag, though I'm afraid of how bad the inevitable

If I'd bought it when it released I would have about 4k hours on my steam account.

Eh... I don't feel ya on the Skyrim part. If you noclip under the earth in say, Riverwood, you'll find that the water is actually a worldspace object that the rest of the world clips through is little more than a square mesh with a set of textures tied to it—-That's why if you go to the mill there, you'll see the

"I'd really just say look at what we've done in the past. We've had a variety of different ways we've delivered content to players, and I think we'll continue to support what they're looking for."

What in the nine hells is this?!

You have no clue how accurate this statement is.

There's a chick in there?!

Here in Southern California there used to be quite a fair amount of em——Spent a lot of time in middle school at one playing WoW with my brother and a few friends.

Sadly, all the ones in my area closed down quite awhile ago =/

Great times, man. Great times.

If you're thinking this looks awfully polished for a Kickstarter game, the studio behind it is made up of a bunch of developers who have worked on series like Call of Juarez and Dead Island.

Truth be told, I think Blizzard should make a Warcraft game in the vein of Elder Scrolls.

I would pay big money for that.

Digimon is something you enjoy on the side. I think Pokemon/Digimon is more like Coke/Dr. Pepper—-Even when a place serves Coke products, they still serve Dr. Pepper.

Digimon is enjoyable in it's own right—-But it's no match for Pokemon.

I wonder what Monster Rancher is in this comparison? Sprite? Royal Crown?