Jaredu
Jaredu
Jaredu

Still not sure if I'll be able to use Fennekin due to how much it looks like a pokemon version of Shippo. It's evo forms just keep advancing that >.>

As a 3D Artist, I'll put it on my to-do list. I do rather love mechs. :D Miscellaneous maintenance a-la half-life 1 style is rather awesome. (Or Gunman Chronicles); I'd love to apply that to a mech environment.... Hmm.

You are what is wrong with real mmos.

To add to this, I didn't even know they had locked character creation or stopped digital sales until today either when a friend told me, I was completely lost in the world lol. I've been having an awesome time ^^

Welp, I played the first four days straight and today's the first time I've had issues connecting. Just about to unlock FCs and I'm loving the classes, I'm sleeping two hours a day and I feel incredible.

Thanks! One interesting thing that some people fail to realize is how death is perceived by a player in an 'immersive' game. Such as dying and immediately being in another location, it's kind of jolting. Things like teleportation and quick-jumps on a map aren't as practical, so you have to do some interesting UI

Not really being a Fanboy here, I simply prefer playing it on PS consoles. I don't see the benefit of playing it on a 3DS, though the additions they are making are enticing.

I think it really depends on the gameplay and style of game that you're playing. I'm working on a 3d side-scroller similar to this kind of game right now, and we're taking an approach where the camera follows the player in the manner you mention.

I have played it on the Vita, but I've been a bit lax in doing so. I love the console, but it's hard to get back in to it. I haven't tried a WiiU yet, so I may have to give it a tad bit of credit.

I love MH, but I'm only playing it on PSP. I tried the Wii version, Wasn't impressed. I put over 500 hours into the PSP version. A PSVita version would be great. I was really psyched when they had originally announced the PS3 version, but since that went to Wii, I was pissed. MH has not been the same for me since.

No worries. As a dev with the rift I can say that working in third person is fine, but camera control does take a bit of finesse to get it right.

It's years away, but I'm working on it. It's still a side-project right now. Doesn't help that I'm a perfectionist :P

I'm sorry, I'm allergic to caps.

Well damn, This is kind of what I was planning out. At least now I'll have some reference for my 10 year project. :)

I generally don't like puzzle games, but this has my attention, haha :-)

I can't say whether or not S:I has newtonian physics, However as the developer of this was my teacher; I'm definitely in the loop to make a game that does :)

Not quite yet, I hate rushing things, it'll be ready when it's ready :)

Hrm, This may make me re-evaluate my next title on UDK vs Unity. I need source though.. :\

You buy a chromebook, but not a phone like a galaxy s4 or HTC one. Wtf are you?

I grew up with half of these games, and I'm working on an indie title that has backgrounds worth of this quality; but in real time :)