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    IJE
    IJE
    IJE

    Wait, what’s this about meaning in glyphs on a LEGO series you worked on? What series, if I may ask?

    Your mention of a backlog of games speaks to me, as does your one of cheap older games. I still have tons of games from the ‘90s (mostly Mac and/or PC, plus some NES and SNES) that I’ve had for two or even three decades and never finished, and in some cases barely started. And on my PS4, I’ve mostly been playing not

    Continuing with Shantae: Risky’s Revenge, and also the new port of Star Wars - Episode I: Racer.

    That original Star Wars novelization (credited to Lucas, but actually ghostwritten by Alan Dean Foster, who practically made a whole career out of novelizations) is notable for having come out in November 1976, a good six months before the film’s release.

    It happens! Though I knew about this - it was announced a few months ago - I didn’t know about a bunch of other available older Star Wars titles (or just older titles in general) that are available as downloads.

    Well, how about that - the delays for the Star Wars - Episode I: Racer reissue have it coming out on my birthday. I frequently wait a little while on releases until there’s a sale, since the PS store has sales all the time and my funds are limited, but I may have to make this a Day 1 purchase to celebrate.

    Congrats on finally getting a Switch! Am I correct in assuming you didn’t have to pay above MSRP, since you got it from an ordinary retailer?

    As I am always late to the party, I have somehow only recently discovered the Shantae franchise despite it having been around since 2002, and am playing Shantae: Risky’s Revenge. Also, Gunman Clive / Gunman Clive 2, and Star Wars - Jedi Knight II: Jedi Outcast. I seem to be using my PS4 largely not for current-gen

    Is CG animation cheaper than traditionally hand-drawn? I see this alleged often, and from a certain POV it makes sense (time is money, after all, especially in TV / movie production, and CG can be done more quickly than hand-drawn), but I don’t think it tells the whole story. CG works can have a lot of expensive

    That’s fair, though it’s also fair to note there’s a huge difference between being “person x” where “x” is some component of identity along the lines of race, sex, sexual orientation, gender, or even religion, and being “person x” where “x” is a career choice (particularly a career choice in which one is armed and

    ... but I’m going with sarcasm (and have a star).

    So Captain America, Thor, Hulk, Iron Man, and possibly Hawkeye were to be playable? Hm, I feel like something’s missing that I can’t quite put my finger on... :p

    Yeah, technical challenges wouldn’t be the obstacle; licensing ones would - various games for the system are owned by a variety of different rightsholders. I think the ideal solution would be to make a version the same size and shape as the original that has all the games to which the manufacturer has rights hardwired

    That’s what I’m thinking. A miniature version is cute and nifty, as well as conceptually consistent with all the other miniature recreations of classic platforms that we’ve seen in recent years, but I would imagine that for a handheld system that was small to begin with, it sacrifices actual usability. There’s a

    I don’t know why they’d put it as “Lucas claims it was a prequel”, as though there were some reason to doubt that, but Indiana Jones and the Temple of Doom explicitly states in onscreen text at the beginning of the movie that it’s 1935, while Raiders of the Lost Ark explicitly begins in 1936.

    Theatrical release”? All releases of Indiana Jones and the Temple of Doom set it in 1935, while all releases of Raiders of the Lost Ark start it off in 1936.

    I remember the first time I ever saw the game. I remember being confused by my first glance at it - the ghosts with their big eyes looked cuter and friendlier than the Pac-Man himself, who with his voracious appetite and lack of facial features initially seemed vaguely threatening, so for a brief moment I thought the

    Class of ‘86 here. Nice to see folks my age or even a little older here.

    I cut my videogaming teeth largely on things like Space Invaders that didn’t have endings, just more and more of the same stuff only harder, and the goal wasn’t “beating” it so much as getting a high score. The earliest games I can remember ever actually finishing were certain early adventure games on the Atari VCS

    • Star Wars Episode I: Racer | Switch