Holy hell, Forza Horizon 3 is getting a Hot Wheels expansion. Arriving on May 9, the expansion features six themed islands off the coast of Australia, all connected with Hot Wheels track, plus iconic Hot Wheels rides like Twin Mill, Rip Rod and the Bone Shaker. Best expansion idea ever.
Last year a small independent development studio lead by Criterion Games veterans Fiona Sperry and Alex Ward released Dangerous Golf, a game that was basically Burnout’s Crash Mode without cars. With Danger Zone, due out next month for PC and PS4, they’re trying it with cars. Excellent.
McDonald’s employees across the country have begun stuffing the latest series of small Mario-themed pieces of plastic into smiling cardboard grease boxes. New Super Mario Happy Meal toys don’t mean you have to eat the food they come with. There are other ways.
Marvel Heroes, Gazillion Entertainment’s Diablo-style comioc book MMO, is making the move to consoles as Marvel Heroes Omega. The PlayStation 4 closed beta launched last weekend, and I’m here to show it to you the only way I know how—with copious amounts of Squirrel Girl.
The first Dragon Quest Heroes was a a satisfying combination of Dragon Quest characters and creatures with Dynasty Warriors-style battles and structure. With an overworld to traverse filled with random encounters and hidden treasures, Dragon Quest Heroes II feels a lot more like . . . well, Dragon Quest.
Sonic Forces, like Sonic Generations before it, combines classic and modern Sonic the Hedgehog style into one game. And where there is classic Sonic, there is the Green Hill Zone. This one’s not too shabby.
After a couple of average linear outings that sold well to the sniping set, CI Games fleshes out Sniper: Ghost Warrior 3 into a full open-world sneaking and sniping adventure with triple-A aspirations. The sniping is pretty great. The rest? Eh.
Between my keyboard-centric posts here on Kotaku and my Twitter feed, I’ve been posting a lot of pictures of very pretty keyboards lately, which leads to people asking me where they can buy those keyboards. For the most part, you can’t. You have to build them.
From Introversion Software, the makers of Prison Architect, comes Scanner Sombre, a game involving navigating an underground cave using a LIDAR (light detection and ranging) scanner. It looks really neat, and it’s out on April 26 on Steam, GOG and Humble.
Two Worlds II: Call of the Tenebrae is coming to PC, Mac and Linux on May 25, bringing over ten hours of new adventure and a major game engine upgrade to 2011's redemptive RPG sequel. The standalone expansion was originally planned for 2016, but the developers got a bit carried away.
Yesterday Starbucks employees across the country were ravaged by stampeding hordes eager to get their mouths on the new Unicorn Frappuccino. Today the Starbucks Reddit is filled with their tales of courage and survival.
Grand Theft Auto Online’s Tiny Racers update, releasing next week, applies a little historical perspective to the game’s stunt racing, a callback to the series’ top-down origins.
Why waste energy moving a mouse around when you can control everything by placing your hand atop a large glowing sphere like some sort of techno wizard? The world needs more trackballs.
Rather than rebuild Sega Master System classic Wonder Boy III: The Dragon’s Trap from the ground up, developer Lizardcube just painted over the original game with modern graphics, music and sound effects. We need more remakes like this.
Last week Bandai Namco teased a new game with a lovely hand-painted trailer and the tagline “Prepare to Dine.” Today they officially announce Code Vein, an anime-style post-apocalyptic vampire action RPG that only vaguely resembles the gorgeous animated short that preceeded it.
While enthusiasts eagerly await to coming of the next-generation of high-end Radeon cards, AMD shores up its starting lineup with the RX 500 series, featuring small but significant improvements over last year’s RX 470 and RX 480 graphics cards.
There might be another good reason to pick up Mario Kart 8 Deluxe—no more obnoxious post-boost hopping. According to a video from GameXplain, the contentious “fire-hopping” technique apparently didn’t make the trip from Wii U to Switch.