You’re... not incredibly smart, are you?
Don’t worry, love. Someone will want to like you one day. Those SJWs can’t keep emailing every woman you like forever!
You’re... not incredibly smart, are you?
Don’t worry, love. Someone will want to like you one day. Those SJWs can’t keep emailing every woman you like forever!
You think it’s any different in japanese?
Dialogue like that is even more cringy, especially because “ milenial”-like slang in Japanese sounds genuinely mentally handicapped, as opposed to just kind of childish and misguided.
Most definitely not within the definition of censorship, at least not in the four countries I’ve lived in and I’d wager the entirety of Europe and part of Asia. Not sure how legislation is in America but from what I can tell, this is not an illegal act nor can it remotely be categorized as censorship.
Private…
You’ve got your priorities all wrong.
We were outright lied to. This is not a subjective statement; it’s not interpretation. Anyone with any degree of knowledge about how videogames function and how they’re made can elaborate on this idea that we were promised things that were just outright not possible AND we were…
I guess they don’t require internet access that much.
Tabata said that, IF the game had a PC port, then it would be built from the ground up, not a straight port, and it wouldn’t happen soon.
Of course, he could just be covering it up. Maybe they’re just waiting to see if the game even sells well.
Sounds to me like I should be looking into older men, then. At least regarding the delayed release.
Should I call it retro-gaming?
What? Why would they do that? People absolutely love Hajime Tabata.
Catering to the biggest number of audiences you can with good supplier practices is the ideal scenario.
You must never understate this. Disregarding those people for the sake of everyone else is a business decision that nonetheless will be detrimental to a chunk of the audience. As it is, no chunk of the audience will…
They could be consumers who don’t own their own appartment or aren’t free to cable up the walls or even use Wifi at all.
> “Without reading any words above,”
That was your first mistake, basically.
You’re clearly very young. Sounds to me like you’ve never actually experienced gaming in the 80s and 90s.
You really need to do yourself a favour and go back to those libraries and see the ratio between games that actually work out of the box and those who don’t.
Then take a stroll through PlayStation 2 eras and note…
To be fair, they kind of have to.
They’re in a very rough spot as far as publicity goes. I think the inclusion of DLC was an awful decision because their name is already dragged through the mud in the western markets and they really need to not fuck it up.
Those are actually the worst possible examples for comparison. You need to compare this to all other titles in the series released as the first title early in the lifecycle of a new generation of platforms; comparing FFXV to all of those isn’t remotely fair, because FFVI, FFIX and FFXII were released well, WELL at the…
> “ but it’s been a long time since there’s been a proper, well-praised, well-loved FF game”
Actually, Final Fantasy XIV has great reviews across the board and it’s doing fantastically well.
I don’t exactly oppose Day 1 Patches inherently.
They’re good; they essentially mean a game can be released at its best.
People tend to forget but before the previous generation of consoles, there were a LOT of bugs in games that just could never get fixed again and, often, developers would just re-release a revised…
Oh trust me, I’m familiar with problems being fixed, spawning more problems that need fixing and the process snowballing out of proportion. You can’t really control when problems will arise.
But stuff like this? I mean, it’s possible that he’s making it out to be relatively simpler than it actually is and the problem’s…
The process, to my knowledge - which is limited, I’m a designer - is usually handled by the physics engine in most modern games, if not all.
I’m actually not happy about the bugs part. Characters floating around in certain places.
The optimization part, I get. It’s a pretty demanding videogame, visually and process-wise. I get it. But physicks engine-side bugs?
THIS late into development? C’mon, now, dude.
At least they delayed it. I’m happy with that.
It released here in Europe yesterday and I’m having fun. Moreso than I expected to with an anime adaptation.
I think what strikes me the most is that they nailed the movement, but framerate dips (which are relatively rare in single-player) cause multiplayer to be an absolute mess for me. I don’t know if the netcode is…